Greg__B

Greg__B

Joined Member # 4195909
9 Posts 50 Replies 243 Reputation

There was aslo at one time a bug where if the total diplomatic value of a trade got too high, it rolled over to a very small value. Did that ever get fixed? If not, that might explain this. Can you trade for just 2 or 3 techs for 3-5 durantium, or does it only work with lots of techs selected?

3 Replies 3,443 Views

Your issue is almost certainly this: There is an issue with some tech trees (you don't say which you were using) where some techs do not show up in the non-tree tech selection screen. Switch to the tech tree view and carefully check each branch. I bet you'll find some unresearched techs that way.

9 Replies 11,238 Views

It seems to me that it would be most intuitive for the terrafomer options be unlocked in order of decreasing land requirement. It makes sense that more knowledge would be required to convert increasingly useless tiles. And this way, people can build them as soon as they unlock with less worry about making an inefficient choice. Which, now that I think about it, is more or less how it has always been, except for the repeating nature of the Ultra-Terraformer. So I&#

8 Replies 32,166 Views

This does appear to be a case of the bug TMPhoenix mentioned. Load your save game, and look towards the bottom of the Engineering tech tree. Two of the branches off of Logistical Optimization are completely unresearched. Even though they do not show up in the default list view, you can select them in the tree view to complete your research.

14 Replies 17,338 Views

As an aside, you can research all the technologies without triggering the technology victory as long as you don't build the Ascension Gate. You can also just disable *all* victory conditions. I don't think that will interfere with getting the ideology achievements.

6 Replies 6,581 Views

The situation is slightly improved in the 1.03 opt-in. The planetary Shopping Center is now made available by the Efficiency Studies tech, and the reference to the Efficiency Center has been removed. However, both Xeno Commerce and Economic Efficiency unlock the planetary Market Center, and the starbase Shopping Center which comes between the Starbase Market and Starbase Promenade is still missing.

4 Replies 5,830 Views

Well, there's still the matter of all the starbase income modules being unattainable. If that is also by design, then so be it, but they are referenced in the tech descriptions and it's going to keep causing confusion when people can't ever build them.

4 Replies 5,830 Views

How long are you waiting after the initial save before bringing up the load screen and seeing the ~'d file? I'm pretty sure that the ~Filename is a temp file created during the save process, and is converted to the normal Filename when the save is complete.

2 Replies 5,247 Views

The Yor cannot build the Shopping Center and Orbital Shopping center which breaks the upgrade chains and limits them to only first-tier economic buildings and starbase modules. This is because the Yor tech tree does not contain the "Xeno Economics" tech. Also, the flavor text for the Yor "Economic Efficiency" tech says it unlocks an "Efficiency Center" building, but does not actually have anything in the unlock list other than Interstellar Banking, and the Efficiency Ce

4 Replies 5,830 Views