No what I am saying is if you use that strategy multiple times a turn you will not have any mana. I tried it on rid/rid when v1.1 first came out. I started a war and was still actively defending my borders on a large map with 3000 mana. Between the proposed strategy against endless stacks of hammer boys, 13+ roaming monster stacks and teleport at the end of the war it was down to 400. Magic is weak. You talk about magic as being an easy solution.&n
phauren
Are some of you smoking crack? Magic is not even playable option in higher difficulties. Lets see cast one spell for 25 damage a round or melee attack 3 to 5 times for 60+ damage an attack equaling a grand total of 180+ to 300+ damage a round. How can you say the magic system is working. You cant even play a straight up mage character because magic is jacked. Using magic in normal is a playable option, but not higher difficulties. For some of you that mak
[quote who="gsitetfs" reply="2" id="2848793"]V1.1 seems really polished. The spells especially look good. Right at the time you start getting arcane knowledge and start learning spells, you see the spell icons improved. I have used raise land, lower land, teleport and fertility (been relying on Might instead of Magic on Tactical battles.. ) and the spell effects look cool. Monsters are now unable to roll over Sovereign decked in leather armor and sword + shield, and this i
[quote who="IBNobody" reply="3" id="2857037"] Quoting Gene1966, reply 1 IB, Have you tried this strategy on Large/EPIC/Ridiculous AI settings? I agree on Spell immunity being OP w/o mana upkeep I wonder if that is more of an oversight (bug) than intentional though. I never play huge maps, but this strategy should scale. (Larger maps make mana gathering easier because there are more shards, and epic pacing would also in
Well since we are redesigning the entire game in v1.2 in this post (it needs it) I would like to add one to the list since all my others have already been added. I would like to see character creation get a big face lift and have more of an impact throughout the game instead of only having an impact at the beginning of the game. Right now to me character creation is very weak and only impacts the start of the game with little to no impact mid to late game. Also there is noth
[quote who="Diardiamond" reply="38" id="2854813"] *COUGH*... Gimme 'real' magic please that is fun to use on ridiculous. Nuff said. I'm going back to consuming mass quantities of egg-nog & other assorted holiday spirits. [/quote] Well this is what I am hoping for also someday. I just hope it happens before I lose all interest in the game. I have not even played the game in about two weeks now. No reason because I have already played 3 full games for v1.
The only thing I agree here with is the elemental spellbooks should fall under arcane research. I have said this numerous times. How do a bunch of tech junkies read and study magic when they don't know nothing about magic. What they need to do is change the arcane buildings into something like arcane focal pointor something like that. The only people that should be able to research and study magic are people born with the innate ability to cast magic. These foc
I dont think the the OP is referring to himself, but the other kingdom factions on the map. Yes I agree with you. Every game I play the kingdom factions get ran over by the empire. The AI is to simply on rid/rid to be a threat to me playing as kingdom, but against the AI kingdom factions they never stand a chance. This should be fixed and I have always noticed it, but could never understand why and I think you are right about the sion units.
If you were purchased it hoping for MoM or something like MoM be prepared to be very disappointed. Maybe sometime in the future I just think it might be too far away for me to even care about this game by that point. When you play you will be better off removing the thoughts of MoM from your mind completely.
It should be more than just one spell they start the game with. Give them the basics at least to fit different strategies. Give them an offensive spell, defensive spell and a misc spell such as enchantment. I think imbue hero should be removed because you should not be able to make people have magic. Either you are born with it or not and that is how it should be.
If you are attracted to this game because of magic, like I was, than stay away. This game has turned into buying armor and weapons to be a warrior not a mage. I have currently played all levels of difficulty and magic is lacking in spells, but usable in normal diff. Magic becomes useless the higher you go in difficulty. Current system you only get to cast 1 spell per combat round and the only spell that can attain the highest damage is arcane arrow.&nbs
I always see dodging or blocking, but I did not know it was a bug I thought it was because of the armor rating.
[quote who="Murteas" reply="7" id="2835086"]It will get better, plus if you ordered soon enough (sounds like you did), you'll get the expansions for free. [/quote] Not worried about free expansions which I know I will get. I have no issue with paying people for their hard work if it is good work. Like I said in my first post once they finish working on this game and it does turn out to be everything they promis
I really like the idea of special improvements for your capital city, but I still believe your first city is the most important one otherwise why did you start with it and not some other one. I know we are basically spawned next to the spot we are going to start our first city, but for RP reasons it should be your capital because that is where you decided to start your kingdom.
I agree I like the game to last for a while, but I just find myself constantly clicking the end turn button mid to late game just to get my cities finished being built. I guess if there was more to do than just waiting maybe I would think the building que was not so slow.
Bugs or issues: Still having memory issues that freeze the game up just on teeny or small maps Afraid to try larger maps because of this reason Still seeing the tag of a town change to an opposing side during game play When I move a unit in or out of a town to change the tag back to my name I can continue to hear the units movement until I restart the game. I have noticed this for many rounds all the way up to wh