KalGerek

KalGerek

Joined Member # 4187892
2 Posts 29 Replies 723 Reputation

After trying Elemental for a while, I'm back to Master of Magic while they do a bunch of patches which will hopefully turn this into an immersive game. I personally think Elemental went too far down the Civilization Tech Tree path and included too much micromanagement to make it as enjoyable, at least initially. I'm sure after patches there will be mods and hope that ultimately the game will produce something which can be called a worthy successor to Master of Magic. Meanw

130 Replies 68,775 Views

The debuffs are very powerful, especially early in the game. Have you noticed the effect of weakness on spearmen and swordsmen at the first two experience levels? And it only costs 5 mana so easily used at that time. It's even useful on triremes you encounter with your magic spirit. And if you combine death and sorcery...confusion after black prayer is very nice. Everything in Master of Magic has its uses. There are always situations where one class of sp

13 Replies 60,759 Views

[quote who="Robert Hentschke" reply="4" id="2786615"]The few vs many issue with buffs vs debuffs only looks like a principle flaw if it's not balanced. A debuff should be far cheaper than a buff that your units can "use multiple times". And there should be some irresistible debuffs and/or irresistible resist debuffs to make a debuffing strategy actually viable. That's why my suggestions for the Death Book also include AE and resist debuffs as well as partial resists that

13 Replies 60,759 Views

Balance issues become truly important only in multiplayer. MoM was not designed as a multiplayer game. The best, immersive TBS games aren't. Each race gave you a set of advantages and disadvantages (including relations with other races based on where your wizard's tower was located) which impacted the entire game. Your magic selection also impacted the entire game, including what items you could create. And there was a hard limit on total power in terms of how ma

13 Replies 60,759 Views

I think over time the trivial pocket change I spent on Elemental will prove a good investment. I was disappointed by the lack of a useful manual (more background story than game mechanics) and a tutorial campaign that wasn't much of a tutorial. But the patch is addressing some of this. I thin eventually this game will shine. And I think Stardock deserves praise for the long term customer service it provides for its games even more than it deserves criticism for releasi

163 Replies 525,072 Views

I for one am very much looking forward to MODS and to the further...shall I call it polishing...of the basic game. Has anyone come up with a MOD that makes the AI have to find a wife just as you do? With a MOD that gives you enough points to make all of the basic sovereigns? (as in MoM...where you could make any of the basic wizards in custom mode)? I'm even looking forward to a player-made MOD that gives the game a master of magic feel. I might not use it

3 Replies 5,507 Views

I'm really glad they changed that part. Because losing power to build cities is contrary to the general feel of most of these games, from AoW: shadow magic to Master of Magic to Dominions. Do you sill lose power permanently to empower heroes or to create artifacts?

35 Replies 17,869 Views

I had posted that the electronic peple at Walmart didn't show the game coming in on time a week or two ago. Of course, that may not have actually meant anything...could have just been the local Walmart. Thank you guys for being so considerate about ensuring your pre-order customers get the game on time. There is no requirement that you do so, and it shows enormous good faith and responsibility of the kind not often seen these days. Will we be downloading the Gold ver

80 Replies 14,319 Views

I played Dominions multiplayer. And quite frankly most of these rpg tbs 4E games I enjoy single player much more than multiplayer. My hope is that you design the AI to have difficulty settings. So that when the "easy" or "normal" setting becomes too easy, the next higher difficulty setting can be used. I think if you overdo the AI and "turn it all the way up" as some in this tread recommend, you will make the game unfriendly to the casual gamer. Plus, I d

43 Replies 133,418 Views

We have gift credit cards like gift visas in the states. Surely you have those in the EU? Just get one with a hundred dollars (or I guess it's x many Euros for you) on it, pay an activation fee, and spend. I think it would work. Just would have to know you aren't being billed until they are shipping it to you, so don't go spend it and not have enough money on the card for when they are going to bill you.

34 Replies 24,590 Views

After a very lousy experience with STEAM, I confess my initial dislike of the very idea of Impulse. But after enjoying Impulse TV and noting the way it works (from others on the forums), I will say that I am a convert. Thank you for making a program we are able to uninstall and still play our games.

34 Replies 24,590 Views

Are you sure the updates will require Impulse? Many game manufacturers (e.g., Bethesda and the people who make Dominions) allow direct downloads of patches.

34 Replies 24,590 Views

How will collectors' edition purchasers such as myself obtain the book and the book associated mini-campaign? Buy it in a bookstore? Pay extra and it will be shipped with the CE? Is Impulse required to get the mini-campaign?

23 Replies 17,553 Views

But for the day0 update, won't I have to use Impulse? I'm not too fond of this proprietary software stuff after having experienced Steam.

34 Replies 24,590 Views

I hate Steam. That garbage has been on one of my computers, and I had the hardest time getting it off. I don't use this proprietary software. I just hope we are allowed to download patches without Impulse.

52 Replies 144,709 Views