I just pretend the map of planets is like the "Alderson points" used by Larry Niven and Jerry Pournelle from Mote in God's Eye. Basically these points are distributed around a galaxy "randomly" (meaning there is mathetical relationships involved beyond my ability to explain). Not every star system has one, but each system theoretically has only one. So pretend that your game map is all of the known Alderson points. Some lead to useful places, some to dead systems. As
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