Sad to see only one production queue. Oh well, I'll wait to play it for final judgment.
Rhonin_the_wizard
In related news, this picture was posted on facebook by the official GC3 page. Is this the member of a new civilization? Or just concept art.
[quote who="Lucky Jack" reply="25" id="3441948"] Quoting ParagonRenegade, reply 23WIP ????[/quote] WIP stands for "work in progress". Edit: beaten.
Post Apocalyptic Mayhem can be obtained for free on GreenManGaming .
“The sales of GalCiv 2 were actually higher last year than they had been in the year before. We've put some considerable effort in trying to understand that. That’s not how it's supposed to work, if you understand.” If a game is good it will continue to sell. It could also be that the game served a particular part of the market, and no other game did, or at least not as good. "Right from the start in GalCiv 3, players have to choose which lines of res
[quote who="ElanaAhova" reply="3" id="3439733"] I would also like to suggest that along with galactic wonders, a new category be included; regional wonders. Some could be generic, meaning any species could build them. Others might be species specific - only the specific species could build them. [/quote] You are going to have be more specific about what you mean by regional wonders. In GC2 there were several types of buildings for planets. There were normal proj
It was posted in the Let the Countdown to Alpha begin thread, reply #19.
Carriers will be in the game, how they will work we haven't been told. [quote who="Frogboy" reply="38" id="3411692"]Those who like the idea of designing carriers and seeing carriers in action in fleet battles I think will be happy.[/quote]
Are we going to have such a thread every week until the alpha is released? [quote who="Frogboy" reply="2" id="3435320"]No delay. Just working. I'm been traveling a lot so I haven't been around to do journals. ETA for the alpha build is still this Winter. + Multiplayer + Fully playable[/quote] [quote who="Frogboy" reply="19" id="3436158"]I've been out of the office a lot the last couple weeks but
[quote who="Frogboy" reply="201" id="3413394"]They don't charge for using Steam. They make their money on sales from their site.[/quote] Granted, it doesn't mention whether Steamworks is free or not. You guys could just ask Brad and he would probably tell you.
Constructor spam will be reduced by allowing them to have more than one module, so they can do more upgrades on a starbase. Sounds good. I also like that the appearance will differ based on civilization. So can I build a starbase that is a mix of military, culture, economics and mining? As in they can have more than one specialization ring? The new resource antimatter will be required to build larger ships? As for unique models. How about one that let's construct s
[quote who="WIllythemailboy" reply="4" id="3436686"]Unfortunately, it won't. The trolls will argue that Stardock meant that we're getting *short* tactical battles rather than *no* tactical battles. Stardock persists in feeding the trolls with hopes that there will be tactical battles, and drives otherwise reasonable people to avoid the forums to avoid the trolls.[/quote] The full answer doesn't leave much for interpretation. "We have a new combat system that
There will be technology to make uninhabitable planets habitable, I like that. I remember an event from a GC2 game where about 20 or so class zero planets were turned to class 6. Ship combat will not be in the Alpha. Also "Galactic Civilizations isn’t about fighting long tactical battles." Can we put the begging for tactical combat to rest now? Please. "Our focus is in making the single-player game great and then adding multiplayer on top of that."<
There was a Q&A between the community of SpaceSector and Ray Bartos, producer on Galactic Civilizations III. Part 1 is here . Kordanor, adarax: Regarding multiplayer, will there be simultaneous turns or IGOUGO turns? If there are simultaneous turns, will the orders be executed right within the turn or will they be executed &ldquo
[quote who="JoeSmiker" reply="63" id="3436456"]well gaunathor I've read all of this and all the links and at first ship role seems like nothing. But as the demanding voice that is tactical combat grew there comments shifted with what they said they were developing. Look at the DATES they change with time and stop bringing up that interview it doesn't help you they conflict in statements made.your dead wrong and DARCA1213 is right on everything. Fleet roles and those"ship-stats" mean a
[quote]Sins of a Solar Empire and Galactic Civilizations developer Stardock had a new engine on hand to show us at CES, and it only made us more excited for the future.[/quote] SoaSE was developed by Ironclad. [quote] Stardock already has three games in development for the new engine. One is a new Star Control game from Stardock itself, but Oxide will also be using it for an unannounced title, and Soren Johnson (lead designer of Civilization IV) will be using the tech at his n
[quote who="Lucky Jack" reply="110" id="3430989"]Again, we have a case of non-knowledgeable people perpetrating potential misinformation. Please provide pointers to where someone from StarDock said they are gone. Make sure to differentiate between campaign and sandbox. [/quote] It's in this thread , the first reply. Tridus linked to a thread where Gaunathor posted the quote from Brad, and if you would have clic
Frogboy once stated that 20 million dollars would be needed to make a non-Steam version, don't know how serious he was, but it was the best answer I could find. [quote who="Frogboy" reply="59" id="3406440"]Give me $20M and I'll hire the people necessary to make it non-Steam works. May the check payable out to me directly please. [/quote]
The Galactic Civilizations games are on flash sale on Steam now, two and a half hours remain.
Wasn't there something similar in GC2? Where you could select if a planet should focus on Military, Social or Research? The only thing I would want is an easy way to input values for the dial. Say I could just write what the percentages should be. Could I for example set so that 10% goes to Wealth, 40% to Manufacturing and 50% to Research? Also, seeing only Manufacturing makes me suspect that planets will not be able to build ships and buildings at the same time,
[quote who="Wetballs" reply="24" id="3428869"]My main beef with multiplayer in a turn-based game like this, is that it seems like they would have to water things down to keep the game flowing. I'd hate to lose any of the cool features we'd expect from a Galciv game, simply to accommodate multiplayer.[/quote] “Singleplayer is the heart of the game. This is not DotA; it’s a turnbased game. There will be a campaign of course – hopefully the best campaign w
[quote who="Lucky Jack" reply="9" id="3428754"] I have never used "hotseat" or any other form of multiplayer. The game descriptions of the MP for GC3 under the "games" tab above describes the MP for GC3 as being "asynchronous". So the question is: does hotseat allow asynchronous MP? A corollary question, if the answer to the first question is no, is: Isn't asynchronous MP better?[/quote] Hotseat is a local form of multiplayer, where each player takes their turn playing the g
I'd like a hotseat mode, a lot. I could play it with some friends of mine. Or I could use it to play a game where I controlled an alliance of several civilizations, or if I got really bored I could play one where I controlled all the civilizations all vying to conquer the galaxy.
Enough! Both of you stop. This has gone completely off-topic, either start a new thread or take it to PMs.
Legendary Heroes is a standalone expansion to Fallen Enchantress , a turn-based fantasy strategy game. It takes place in the world of Elemental, along with War of Magic, which was released first and is no longer available for purchase. Wish I can tell you more, but I haven't played it myself. From what I