Dantin

Dantin

Joined Member # 3813698
1 Posts 11 Replies 187 Reputation

Look at water: it's worthless early on, but as people start producing fuel, oxygen and food it can skyrocket. It can also serve as fuel or power, with right technology. It makes water much more interesting resource. Both when it's scarce and plentiful on map. Steel and Aluminium are backbone of a standard strategy, because they are the most basic resources needed in order to expand. The way around this is by starting producing pricer goods to offset the need of

6 Replies 37,587 Views

I think buying debt could be an interesting mechanic. People could try to "tank" their value with debt to make them less desirable targets, but they'd be much more open to resource sabotage and it'd be much easier to buy their shares cheaply, making their position even more difficult. People without debts would gain an advantage due to having profit from power and Pleasure Domes and having some reasonable amount of debt wouldn't be penalized as much if your investments pay

17 Replies 66,905 Views

How about re-buying your own stock? It should rise your value (because you double whetever you paid him for getting your stock back). If enemy buys the other corporation out - because he has money from your buy-back - then you could strike at him? You could even sell your own stock if needed.

2 Replies 3,124 Views

[quote]Why do I have to be logged onto the internet to play a game I paid for?[/quote] [quote]To those who say you have to be online to go into offline mode... you are wrong. I disconnected my network while steam wasn't running. Started up steam and it says it couldn't connect and asks if I want to try again or go into offline mode. I select offline mode. Steam starts up.[/quote] There is offline mode you can turn on. That way you don't need internet to play a game

464 Replies 2,514,507 Views

RiddleKing has a good point - ship production depends on resources you have and random map can change these conditions, making comparisons harder. Seleucei a's argument isn't wrong in itself, but it's separated from the live game itself and thus not as reliable as one might think because he assumes that one race is capable of fielding ship X in Y numbers but that i

39 Replies 21,674 Views

[quote]Wow Dantin, you fell for that trolling.[/quote]Is trolling a trolling when everybody knows it's trolling? It's much better to try to create a good discussion in otherwise worthless thread rather than speak nosenses for the sake of speaking nosenses (probably the point of this thread, as you stated). After all what's the point of the art of creation if not to do something good? The only reason for keeping the thread alive should be because this thread, and its opinio

27 Replies 34,384 Views

I don't speak French, but I think I can translate this one close enough: "Is this a correct part of the forums? If not, my [English?] grammar is poor, unless there are people who can speak in French". It's more about context. [quote]Sorry. I don't speak languages from obscure Eastern European countries. Since I'm American, I automatically assume everyone else will speak english for my benefit. And trying actually does something once in a while. Yes, I know that stateme

27 Replies 34,384 Views

First of all - thank you guys for answering. It's a good read. Destroy mine fields by using scouts....scouts have a passive ability that reveals all mines within a certain range....move the scout closer to the mines to reveal them, then any ship can shoot the mines... I thought more along the line of minesweeper or another specialized vehicle which can disarm mines. I'd go around the mines (or below/above them), but sometimes they're pl

6 Replies 14,584 Views

In regards of Stripped to the Core. I think that stripping the planet should have bigger penalties, be an act of desperation and used in times of great need. I wonder... It must be tailored to fit both small and big maps. What about getting certain amount of resources (exact amount is debatable, it should be boost, not main source of income) per planet (maybe various types planets will affect how many resources the Vasari player will get from Stripping it?), destruction of all structures near

14 Replies 9,838 Views

I always thought that when game developer puts something into a game it's not an exploit (as you can bind Z-axis to any key in options...) and it adds additional dimension into a game, allowing you bypass mine fields for example. [b]I'd never use it to exploit game mechanics[/b], but for strategical purpose. In this case I think some in-game mechanics needs fixing (like the starbase being unable to fire above(!!!)) rather than forbidding for using a good feature. To detail my

96 Replies 239,502 Views

I am wondering which race would fit my playstyle better and could use advice of more experienced players. Generally I tend to do one of the two: having mobile fleet to harras the enemy, striking where he's unprepared or focus on my own defenses at the choke points of my empire. Or mix of the two. My question is: which race would be more fitting to my playstyle? Vasari Loyalists seem to be highly mobile (especially with proper capital ships) and have technologies that allow them to see inc

6 Replies 14,584 Views

[quote]I want SOMETHING to happen besides the pirate raids and enemy attacks on my worlds to make the game feel more alive.[/quote] I have a board game called "A Game of Thrones". Nothing ever happens in your territories. What matters (except for some random events affecting all players) is what your enemy might do and what you'll do. Sins of the Solar Empire is that kind of game - you plan own moves while at the same time you try t

42 Replies 145,683 Views

Quick question from a new player: I am playing in a single player game (to learn how the game plays). I have Steam version of the game (bought via Steam). Will this patch be downloaded automatically as any other game on Steam or do I have to do download and patch manually? Do I keep my replays and saved games after patching process is done?

141 Replies 302,154 Views