[quote who="Robert Hentschke" reply="67" id="2791072"] Quoting Khardis, reply 66 I have to cry foul at your reminiscing about QEMM386. Or Mem Manager, or tweaking Autoexec.bat and config and still never getting enough memory to run both the drivers and the game.... it is the sort of thing that can ONLY look good in hindsight, because it certainly wasn't then. But that was part of the game! =P Back then I had a PLAY.BAT with a
Addage
Squirrels, Bears or Tigers? No: we need Dragon Turtles
[quote who="Mistwraithe" reply="106" id="2783712"] I dunno, I think that should be extraordinarily helpful to Frogboy. I think the biggest singe problem with Elemental is a lack of cohesive design. All the good ideas and concepts in Elemental are poorly balanced and differentiated from each other. [/quote] Should prob explain what I meant, as a designer myself its frustrating when users give me feedback that isnt actionable, thats where I was going with that. 
[quote who="MasonOfSparta" reply="8" id="2785711"]I think I've found the issue, and it will fix the case where at least one unit will have its mana zero'ed out. If you have any cases where multiple units are losing mana then please let me know. I'll continue tinkering with the mana in tactical to try and make sure there are no other issues on my end. [/quote] Thank you, your dedication really is a cool thing to see and it is appreciated
[quote]-Create a quest where you have to find a male frog and try to misinterpret his dialogue and read too much into it.[/quote] + 1 internet to you sir, that had me laughing hard
[quote who="MTCason" reply="42" id="2545624"]For me, what made Master of Magic compelling was the attention to detail. ... - Those who have only downloaded Master of Magic and never owned a hard copy would not know this, but the game, when it shipped, came with a full historical supplement, detailing the world, the factions within it, and the history which had brought it to the point in time when the game begins. It was extraordinarily well-written, and
FB Thank you for the schedule, suggest you sticky this or a thread like it (with periodic updates) so this communication isnt lost to the whole community over time
I bought Civ 5 last night via Steam, finished about 11pm on dl The DX11 version crashed about every 2-3 turns, switched to DX 9 version and was playable but fugly. Interface is completely different from CIV 4 but I dont think thats a bad thing. Seems more like the iphone version than a full CIV from a UX perspective but after 30 mins had to get some sleep before work so didnt get to experience too much game play Guess the point is there are some polishing issues wi