RestlessMind

RestlessMind

Joined Member # 3696927
37 Posts 148 Replies 14,410 Reputation

Okay, so here's what happened. Enemy Argonev starbase at I assume to be the highest possible armor and weapons upgrades as well as a couple bomber squadrons, and support from an Akkan battlecruiser. In short, a direct assault by one level 1 Marza, 20 Javelis LRM, 6 Hoshiko, 8 Ogrov, and about 8 fighter/bomber squadrons didn't go so well. The Marza was destroyed in about 10 seconds and after the shields had fallen on the enemy starbase he activated some kind of ability that sto

7 Replies 3,928 Views

What? Nobody reads the Google page title? [e digicons];P[/e] It might mean that it's the first before the expansions, since they do have some lore involved, but I think a sequel is a more likely answer... especially due to the success of this one. [e digicons]|-)[/e]

5 Replies 14,159 Views

[quote] Sins of a Solar Empire is the next generation of real-time space strategy and the first chapter in an epic sci-fi saga.[/quote] What does it mean by "the first chapter"? [e digicons]*_*[/e]

5 Replies 14,159 Views

[quote who="Annatar11" reply="11" id="2321666"] quoting post I just want to say that this is my favorite video game. It's that awesome. Sinner! Sinner, sinner, sinner! ... Sinner. Going on almost 2 years playing the game, starting with the betas [/quote] [e digicons]>_>[/e]

12 Replies 32,171 Views

[quote]RestlessMind: by culture, he meant that the TEC, when in an area dominated by its culture, gains an antimatter regen bonus, the exact number escapes me now. and grg is gauss rail gun, an ability of the kol[/quote] Ohh... BTW what do you guys mean by nerfing something?

33 Replies 12,161 Views

[quote]Not really. MB deals 150 per wave. If I remember right, this damage is dealt to all enemy ships within the radius per wave. Now, with 25 waves, you end up with 3750 damage per enemy ship. For this reason, it is great for taking out frigates, decent versus carriers, poor versus caps, and negligible versus an SB. All the armor and mitigation an SB has reduces the usefulness of MB by a long shot. Lets say the SB in question has 20 armor (for easy math)

32 Replies 18,400 Views

[quote who="Volt_Cruelerz" reply="4" id="2319858"]Culture+Finest Hour+Flux Field+GRG=Lots of dead enemy caps. The Culture and FH regen AM pretty much as fast as you can use it, the flux field makes GRG WAAAAAY more efficient, and GRG is well, GRG. 800 damage per 6 seconds. Technically this is what happens... GRG AM Cost: 75 GRG AM Cost /w FF: 25 Culture+FH AM Regen: 4-5 AM/sec. In other words, you are regenin

33 Replies 12,161 Views

Has anyone ever tested the Finest Hour ability on the Kol at all? What are your thoughts? I've never really had a chance to use it.

33 Replies 12,161 Views