PM sent. I understand, Multiplayer may not be a top priority for the dev team due to low usage potentially, but those of us who do try it should be treated to an enjoyable and stable experience, so I hope this issue moves up the chain quickly. Best regards!
salmenb
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Over the past couple of weeks, a friend and I have been attempting to play a multiplayer game in GalCiv IV, but have been running into crashes caused by desync or checksum errors, and it seems to be getting worse (took a lot longer time to get the first error, vs. subsequent errors). We have been on the latest version, 2.92 at this time, and are unsure what the root cause is. Your support and guidance to resolve the issue is appreciated. Thanks.
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