demigods gameplay is indeed far better then hon. but demigod has done everything that every other mp-game has WRONG. the worst mp-infrastructure of any mü-game ever, nearly all standard mp-features missing even now after many month they are still missing what any other title already has in beta. worst network programming i ever have seen. even some of my students could have done it better. technically dg is a total fail, greatest mp-title fail ever. one of best gam
CelMare
[quote who="_Golgoth_" reply="16" id="2389347"] Quoting SocialistRyan, reply 11 6. you used qot. You've obviously never seen CosMoe with QoT >> Its quite scary[/quote] i have seen cosmoe and indeed he is the best qot player i ever saw and yes, he scares many other with his qot but social is still right: he used qot! still the weak point of any team! anyway: there are many ways to counter a locking team but they a
lol
[quote quoting="post"] Oh yeah and his stun should cause immunity like every other demigod in the game. [/quote] this is the only usefull thing that has been asked for. edit: i totally disagree with cosmoe on this thing. ub is absolutly fine as it is!
all default but the follwoing: favor item on the key left from the 1. select dg only, select all mincions only and select dg and minions are bound to some mouse extra buttons.
In most cases they are NOT premades. I agree that premades should state that in the title but in most cases where people are talking about premades they aren't. Note that after this long time since relase there are many good players that due to many games against and with each other already know each other. some of them got friends. so of course they usually join a game that has been hosted by known player thus the probability that there players that know each other is very high.
well, this i admitted already. but at least considering the current features i find it quite useless even if it supports 100000 games. i allways prefer an ingame lobby and matchmaking system. you maybe chose the first game with that tool but afterwards i find it stupid to leave the game to find new players, new open games to join. i find the effort wasted. it would be better to make an ingame integrated infrastructure that can be used in mayn games. somethign similar they already had:
@ mrlarone: thats not quite true as currently SD has taken some part to the ingame development. gpg created dg at first but now sd is also involved, at least t
[quote who="Wipuliwo" reply="8" id="2388979"] Quoting CelMare, reply 6k, then i didn't missed anything at least. i still find it totally useless but this may be only my point of view. will delete it again. Dude ofc there is a point to it... dividing even more the few existing demigod players i rly hope its a failure cuz if every1 has it no1 will ever join my games again.. oh god i wish i hadnt bought this game first the replays then the ladder reset now this... they keep fucki
k, then i didn't missed anything at least. i still find it totally useless but this may be only my point of view. will delete it again.
i still don't get the point of r2p. i have installed it and find it pretty useless. for what has it been made for? if there are more feature that i didn't have ssen than it is not intuitive. could anybody explain me why i should use it and for what purpose?
that was the skirmish that apparantly no one played so they removed it last patch from the game. i really do not understand it why all played pantheon and not skrimish those being restricted to only a few dg combinations.
as sedna i only use select hero only, select all minions only and select all bounded to some mouse buttons. i usually only have priests/bishops. on other generals it may makes sense to split the control of minions and special minions .eg. using erebus or oak as their minions are melee.
of course the hsoter may dictate the curse of play but this sometimes does not make it less to be a shame! the only two restrictions i ever have uppon my team is never have qot AND sedna in a 3v3 and never start with a team that does not have a melee dd (sedna not counting in!). the point of the first restriction is it lacks dmg and the second it lacks a pusher. one dg that can push forwards with dmg what a ranged dd cannot do cause he must keep distance. of course there are s
[quote who="ShakeNBake" reply="55" id="2386934"]http://pantheon.demigodthegame.com/demigods/ by picking UB, you are already increasing your chances of winning the game compared to any other demigod. how the **** is that balanced?[/quote] after reading 4 post from you today i start to think you are a noob. an experienced noob but still a noob.
guys join noob or mid games. if tehre are none open, host yourself. they fill up pretty fast. if you are not new and better then mid level but your stats are fucked up then in most cases you have time to explain it. but in the most cases i observed that the diff of such playrs to the players in many games they join are far too big to provide anyone any fun.
i dont think that dying on first contact must be a big deal BUT playgroundlegen is quite correct: in most cases it indicates less experienced players (not nescasarily the one who dyed). But the advantage is not so big that must make a big difference. so my answer is: theoretically it is no BIG deal but in practice most time it is.
[quote who="[ShakeNBake]" reply="4" id="2386055"] Is it ok to die late game 2k gold to the enemy team. no. [/quote] its not that simple! late game, meaning catas are allready out and giants short before or even out too it is better to die but get or lock an enemy portal than not risk to give the other team this kill. later on you dont really need that money as long as you get the giants fast enough out.
replaying replays is not really working for me. during replay at some point the replay gets stuttering and very very slow. happened to me in 2 out of 2 cases. in both cases this was after about 10min or more of replay already passed by.
as how i understood the system thsi cannot happen. the reason is that it is experience based what means that you gain exp with a win where the amount gained depends on the ratio between your team and the opponents team member avg. so by playing more games you will gain more exp than one playing only a few. if you win 200 games and lose 100 you can only get lower ranked than one with 3:0 if you lose against very bad players. so in practice this will not happen. d
cloak does not trigger mines. you can cloack over mines or out of them. of course you can cloak into them too ;) reg with weaker mines would be inferior to all dgs. edit: why mines are often much stronger th edit2: not to forgett the slow effect
well, this will probably not be enough but luring them into consuming tp scrolls wihtout actually getting a kill by retreating fast enough will cost them far too much money. destroying their towers in teams of two dgs (one to get flags) is of course slower than what tehy do but you can still do it pretty fast. retreat before they ported in. attack another tower or go back again. maybe they even wasted a tp scroll. make them jump arround the map for nothing not feeding t
[quote who="Polynomial" reply="10" id="2382762"]Double Regulus can actually be pretty good. Until 5th level.[/quote] well, more or less exactly :P
first, pls do not feel offended by the following: as i aggree with most of the critism to the build and playstyle of the OP i suggest that his success is not based on his build (i mean the things in doubt) but on the teamwork they have. what i mean is that what i see as mistakes and many other do do not make much of a difference when using their team strategie. if i remember right the ops team strategie is heavily based on 3vs with tripple stunns. so they are making enough mon
i'm everytime again surprised seeing people having so big difficulties with this weak combo of dobule regs.