Great summary. Indeed, here is your first Karma, 3 months later.
chris0101
[quote who="Darvin3" reply="132" id="2386006"] Basically, instead of nerfing LRFs, the counters were buffed. Virtually everything got buffed. In fact, it's easier to list what didn't get buffed: scouts, flaks, LRF, hoshikos, guardians, cielos, and bombers.[/quote] And starbases. Still, I wonder what this will play like. Give it one month before drawing conclusions.
At this point, I think that a better AI is probably more important. I mean, lets face it, multiplayer for this game didn't take off. A better single player AI could very well be a better selling point than upgrading the multiplayer.
[quote who="Battleboy108" reply="126" id="2353796"]Everyone playing as just one of the races, just 'cuz that race has a powerful ability, is ridiculous! What would people do if the marza was taken altogether from the TEC?[/quote] The fact that everyone is playing due to 1 or 2 abilities or tactics indicates a very unbalanced game.
Lol - I'm thinking about running the game on 2048 x 1153 (16:9) - any problems?
Maybe we should ask Ironclad to just in the next patch to go back to Entrenchment 1.00 and Sins 1.10. It's a very imperfect solution, true, but it does represent a step forward over the current status quo. We'll see what bugs there are, have them fix it, if there's any more Illuminator like tactics (which I don't think there were in 1.10), we'll ask them to fix. Other than that, the game was fine as it was. Isn't it sad sometimes when dev
[quote who="Swordsalmon" reply="17" id="2364026"] Quoting Samurye, reply 12It's probably easier to think up TEC portraits than it is to think of Vasari, or even Advent. Samurye. The real ship difficult to think of is the Vulkoras. He's so... different, from any other voice. I'm not sure if the captain even IS a Vasari! [/quote] +1 He sounds like a Klingon from Star Trek.
[quote]Although I love the Marza in combat, I've taken to viewing it more like a super-siege frigate, for blowing up planets quickly and keeping up momentum. I will often fork out a huge sum of money to get level 2 raze planet so I can quickly take an enemy world and keep up my push.[/quote] +1 Kodiaks, Crusaders, and Enforcers are a better buy for pure firepower, especially when one looks at the credit:firepower ratio. However, capital ships are interesting in that th
[quote who="InfiniteVoid" reply="34" id="2364498"] Quoting chris0101, reply 31Radiance - Highest shields, weakest armor Well, given maxed armor research (yes, I know, that rarely happens) plus the passive armor buff from Energy Absorption will give the Radiance a total armor of 15, equal to the Kol, leaving the Kortul the lowest with 13 (again, with maxed research).[/quote] To be honest, I'm starting to think that the Kortul is the most underpowered
Btw, if you're actually looking for a pure-combat vessel, maybe the Marza should also be included.
I'd have to say that because there is such a debate, there's no best; it's all based on your playing style: Kol: - Best hp and armor - Flak bust for anti-fighter defense; gauss gun for single targets - Finest hour is a really nice ability; considerably raises firepower, rate of fire, and regenerates anti-matter - Adaptive forcefield for defense Radiance - Highest shields, weakest armor - Animosity us