mrappard

mrappard

Joined Member # 3600609
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It's in reference to FrogBoy's comment Demigod 2: Dinasaur like creature (General) Projectile Catapult Evil. Power 1: Long range trebuchet type power. (Kind of like Regulus but it strikes an area for an area effect) Power 2: Tail slam, short range area effect on towers or units alike. Power 3: Flag lock for 10s, 20s, 30s, 50s Power 4: Stun (slams its tail down on the ground causing nearby units to be momentarily stunned - 1s, 2

11 Replies 3,563 Views

A friend did a couple silhouettes. It does seem possible to keep the catapult. I actually really like the Brachiosaurus but I'm not sure how he would attack normally. <img src="http://67.55.41.251/Demigod/dino4.jpg" alt="" width

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Exxcentric unfortunately it has to be a catapult cause it's used for long range indirect fire like artillery. I'm not above adding extra Balistas but I'd rather not replace them as his main ability is integral to indirect fire. CosMoe unfortunately the only design constraints are dinosaur and Turnbuckle so he can't throw with his tail. He doesn't need to be a T-Rex. A Stegadon might work but I can't put more then one person on the things back with out running out of polygons.

11 Replies 3,563 Views

I did some test and animation is actually really difficult to do in the 10,000 polygon range with 3 different bipid especially when one is cradled in the arm of the demigod. The problem is that even though the Ao & Ona are paralyzed they still need to react like rag dolls during the giants animation cycles. or else it looks statics. Also attacks become really hard to get weight behind simply cause the pose of cradling someone in opposite arm (I.E. it can make turn

36 Replies 142,980 Views

No I'm not... (sigh) if I was I'd have a good solution for how to make Ao & Ona change places. Basically I have no idea how to make them be able to switch position in 2 second and make it look good. Which is why I'm stalled on this guy.

36 Replies 142,980 Views

I edited my post wait 10 minutes after I post this before clicking on the link. (EDIT It's up now) Also write a email, private message or hand written letter to stardock for dropping the ball on this. This issue really bothers me.

4 Replies 4,024 Views

They added a Hash Check. You can't mod anymore unless you can turn it off some how. Hence why it say the line. "Compiled Md5:'01053ae59bc736a0106a802f674ba976' Actual Md5 in Zip:'d4842f90743079f4dcb0914f9c8a34fc'" delete dgdata.zip entirely and they use impulse to verify you install and that will hopefully solve your problem. Or download ---file removed---- as a file with the proper Hash.

4 Replies 4,024 Views

In my experience yes buying minotaurs and buying archers would have moved the rook back better then the consumables. Tower rook don't have much burst damage so you could probably get away just one piece of armour. If you low on hitpoints just run away for the rook for awhile and let the priest and blood of fallen heal you up again. Then buy Nimoth Chest Armor or Scaled Helm and you'll be far better at pushing the rook back to the citadel.

10 Replies 8,038 Views

I only watched the first 10 minutes or so but a couple things. 1.) If you taking blood of the fallen wait until you need 800 hitpoints or until you've take damage to get it. It's good to surprise people with as a instant potion. 2.) In the first ten minutes the tower rook seems to be giving you trouble. Tower rook have problem with minions so purchasing minotaurs and archer would have given you a very nice meet shield for his towers and made it ea

10 Replies 8,038 Views

Okay so a little more Mecha like this one I guess. My problem is from a art direction perspective if the children are remain completely immobile then the focus goes on the headless giant. And cause the giant is susposed to be so much bigger then them it's hard to move that focus to them. That's part of the reason I had the child riding the giant in the previous image. If you want to get reall

36 Replies 142,980 Views

The game maps are just flat planes. If you guys will do the Lua scripting I will happily make you a ugly map to fight on. Just do it on a 513x513 grid.

15 Replies 7,838 Views