Frost TB's damage was significantly decreased in the last patch before release. I've only tried him once since then, but he definitely isn't nearly as powerful as he was in beta. Now the benefit in playing frost TB is the debuffs that his skills apply, and I really think that with the new changes, frost is definitely an assist path that, hopefully, helps out more in a group battle.
Jaxian
Yeah, there are two new ones planned I believe. I think that whether there will be more than the two additional probably depends on how well the game sells.
The references people provided are pretty good. But maybe my description of the basics will also help. The goal of the game is to destroy the enemy citadel before he destroys yours. You will start near your citadel, and protecting your citadel and your side of the map are defensive towers. In order to get to the enemy citadel, you'll have to destroy some of his towers. You also have portals, which spawn groups of warriors (aka creeps). These warriors ca
Regarding a strategy, I usually put points into his acid spit, fury, and movement/attack speed skills. I also put points into the very bottom skill, which improves his regular attack. I typically put one point into the stun/life drain so that I can stun. I try to use items that increase his movement speed, attack speed, and attack damage. I generally start with boots of speed as my first purchase, then buy a set of armor and a helmet, then purchase the mage slayer fr
Even using the digital download, you can install the game on as many computers as you need. The restriction is that your account can only be logged on and playing on one computer at a time, no matter which way you purchase it.
My friends and I played against the AI quite a bit. No problems doing that.
[quote who="Micah" reply="2" id="2128394"]1v1 generals aren't too hot except for certain matchups and counters (like Oak to counter Rook). However, in a team game I always would rather have around 50% of the team be generals rather than take on more assassins. I have been in many games that were 3 assassins vs 1 assassin + 2 generals and the team with the 2 generals wiped the floor with the all assassin team.[/quote] I can say only that the opposite has been my experience.
The original post makes it sound like people spreading claims about all of the demigods being overpowered, except for Erebus. I want to know who is saying that QoT or Sedna is overpowered, or even Oak. The generals are incredibly weak overall, and I don't think we're going to be able to make a good determination about which Demigods are overpowered until we really figure out how the generals are going to be fixed. I imagine that fixed generals could change the way peopl
Regarding perma-mist, I fully understand the cheesiness of it, though as it stands I feel like it's really Erebus's only useful ability, and I don't think it's really overpowered except in the fact that it can last basically forever. I think a maximum duration would solve that problem well enough. I would not want it to incur additional cost or lose the invincibility because this would really hurt the usefulness of the spell, since it isn't really very good as a damage or healing