I had a different issue with Grip of Winter (not sure if WAD). I captured an enemy city, which was hit with the spell and then the enemy recaptured it. Grip of Winter was still in effect though! I would have had to retake the city again and disenchant it to get rid of it, which was like a snowball effect since I couldn't produce more troops and was pretty much game over at that point lol. It appears to be that anything queue'd up still continues production
screamingpalm
I suffered through life with the same problems as the OP, diagnosed with idiopathic hypersomnia. Could never keep a reasonable sleep schedule, and eventually "sleep debt" catches up to you and go through periods of extremely long sleep patterns. Slept through final exams in the semester I went to college, and was constantly in trouble in the military over sleep issues and arriving late etc. This was all before the science was founded in around 2000. Had sleep studies done (paid for by m
Strategy gamers have had it pretty good lately, but this is just more icing on the cake! :) Best of luck, looking forward to seeing what you guys come up with!
Not really a hot-button issue for me, but sounds a bit too much Us v Them mentality. Frankly I believe people kill people not guns necessarily, but don't see how we'd end up in a dictatorship with stronger background checks. Regulations are often seen as a dirty word, but I've worked dangerous jobs where I've heard the horror stories of people losing life and limb before there was OSHA, sadly all preventable. On the other hand, it's hard to have common sense regulati
The art in this game is amazing. I have to admit, it took me a bit to appreciate the graphics, didn't care for it at first impression, but has really grown on me. The art is just amazing though, and the music and sound as well. All the creativity in this game is wonderful, background stories for different monsters etc. Really goes to show that video games can be used as a medium for works of art.
[quote who="Illauna" reply="10" id="3412730"] Quoting Nick-Danger, reply 7 ...Get it from Stardock or Steam...I'm curious which puts more $ into Stardock's pocket -- buying from SD or Steam (or is it the same)? Logic says 'from SD' but logic isn't always the final word. As these DLC are funding Elemental patches/upgrades/expansions/etc. I'd like to maximize the effect. Steam just hit 65 gazillion users and so is doing 'just
I have noticed that every time the game freezes on me, it is always when I get a pop-up that I need to click on (and then locks up). Whether it is someone declaring war, or just a group of monsters that I am adjacent to, it has become a pattern. Don't know if this helps bug hunting, but might as well throw it out there. Debug file in case it helps: http://pastebin.com/aX5KFukS
Thanks for the update Stardock guys, I've really been enjoying this wonderful game! Sorry if this has been asked and I missed it, but is 1.4 save compatible? or is it time to start a new campaign? :) Also, seem to have found a bug in 1.3, but since 1.4 is out not sure if it's worth posting a save (let me know if you want it). Dragon statue quest army- Arne (can't remember his name :D) is stuck in one of my cities and doesn't
Sure, I don't disagree with that, and my all-time favorite game DOES in fact model all of those things (War in the Pacific) down to every historical detail. Yet at it's bare bones core, it is all still very rock-paper-scissor-y, at sea, ground, and air. I don't think we disagree too much, but I take issue with the age old debate dismissing RPS outright, or saying it isn't realistic, tactical, or strategic. Also not saying it should be the be-all-end-all, but omitting situation
Sure, there's more to it than that, but to varying degrees, Rock, Paper, Scissors is a key element at the core of warfare. Take naval warfare... destroyer>sub>capital ship>destroyer for example. Of course there are many other factors involved, and is why I prefer more subtlety and soft counters to hard counters, but I think it works as a base to be expanded upon. :)
Rock Paper Scissors is a real system though. In Napoleonic times cavalry would force infantry into square so horse artillery would have a compacted area of targets, for example (plenty of other real world examples in all eras of warfare- certainly naval warfare being a good/better example). I think the issue comes in where there is a difference between subtlety (soft-counter v hard-counter). Any system that rewards the player that uses combined arms/variety over spamming the most OP single un
I like rock, paper, scissors! Napoleonic tactics etc. :) At least, in a soft-counter way rather than hard-counter... (if that makes sense?). Requires one to use combined arms rather than spamming one unit.