Is it really needed in battle too?
t1it
AI STILL not looting goodie huts is...weird.
Then maybe the camp shouldn't be 'medium'. I'm glad some few damage spells aren't totally shit now.
This is so humoros :D
Wow! NJ Derek & Brad! AI is MUCH better!
Arcane Weaponry requires Weapons of War Arcane Armor requires Heavy Armor Finally a GOOD reason to go Warfare! Love the armor nerf (hope it's big enough, it's so obscene...) too. But where's the EXP nerf on heroes???
[quote who="seanw3" reply="111" id="3228717"]The only reason I am still here is because Brad Wardell is an excellent AI programmer and hires other great AI developers. It might not be equal to a human player, but it will be one of the best AI's in the history of TBS games. Given the complexity the game has, it is already doing very well. In fact, the major problems it has are mostly things that haven't been turned on yet, like strategic offensive spells.[/quote] Gal Civ 2 AI i
"AI refinement". I like the sound of that!
Lvl 30 hero with only a handful of hours played...shouldn't be happening ever. It's sucking out the fun of the game for me.
Stopped using custom factions long ago, because of reasons stated in OP. You need (allot of) discipline to not make a ridiculously OP faction with no weaknesses. I loved the way it was in Gal Civ 2, why not use the same system in FE? Give default factions unique abilities that can't be put on custom races. Also balance the factions please...Krax is ridiculous, Tarth OP, Altar OP, Magnar almost OP; Gilden are balanced, Pariden is "meh", Trogs are bad, Resoln is useless. It's on
Should be an interface like that for the entire spell tree IMO. Like in the encyclopedia or something. Also the requirements of the spells.
Yes please! More endgame challenge is badly needed.
Haven't crashed so far in beta 4 with over 100 hours of play. There are some persisting bugs (like the flying side arrow) but not many and none of them are critical (none I've got at least). And yes, there are many frustrations with this build like all others (such as the starting area) but these are going to be fixed now that all major features and rework (other than the AI) is done. I do play FFH still sometimes. Can't get enough of that thing...
Largest map. I've never ever played on anything smaller. The map isn't that "large" anyways. Please optimize for it [e digicons]B)[/e]
It's the restarting part that's annoying. I actually like monsters the way they're now. In my resoln game my second city was next to a Dragon. It kept wandering and occasionally attacking and threatening my city, and it was very annoying but it did indeed harass my closest AI neighbor too. Also interesting, it wants to attack the city when it's close to it but stop and turn around if I've enough troops in there; then afterwards it wanders to the other side and my army can
Voted only 'good' 'cause I'm annoyed how you nerfed Resoln/Dirge of Ceresa so hard without addressing their problems (like the shard creatures lacklusterness). Weakest faction by far now. Dirge was broken but the underlying faction itself was very weak and they have nothing going for themselves now. I've so far a lvl 9 mage and magic is so weak compared to physical. My lvl 5 recruited champ has mediocre gear yet still outdmg my Sov and have like 100x durability...
Oooooh life is good [e digicons]:grin:[/e]
AI will be the priority of beta 5. I really hope...
I want a better AI using the best (fire ;)) spells in correct order.
No release date. Derek said "in a few weeks" in OP. So end of July somewhere. We're closing in [e digicons]:D[/e]
Yeah, getting boring in here :D Civ 5 exp. is super entertaining though. But FE beta 4 is going to wipe the floor with every known 4x in existence.
Brad just get to work already :D
Will the AI see some improvement as well? I'm especially waiting for the AI to play their factions strengths (and weaknesses).
The AI is competent enough, but is bad in battle. Anyways, it's being improved with patches, something I can't say DistantWorlds is doing, and that game's AI is still bad. One important issue I'm not convinced will be ever be "fixed" is that all the races have unique playstyles but the AI plays roughly the same across all the races. You do see some crazy expanding from races you'd expect from but other tech/war-turtle races aren't up to par. Also diplomacy is f
Nice review and good suggestions :)