I just created by first space ship and here's various random thoughts that occurred to me through the process: The sliders for scale and rotation were quite tricky to get to the exact number I wanted. The ability to type would be helpful. Similarly an ability to click a piece, click clone and then click a new mount point to get one with the exact same values would be nice. So would a mirror button so if you wanted to have, e.g. a wing coming from
TheColourOfHeartache
The Pkunk move was lovely, aliens making their own decisions like that is a must.
The Syreen, the Shofixti, and the Thraddash were at least somewhat human looking without having any connection to humanity; however Vaelzad is correct in that SC mostly has non-humanoid aliens. I noticed that the design document specifically ruled out humanoid aliens. I definitely think this was the right decision, though
Hello all. Pleasure to be here.
Looking at the picture in the first post, I see a striking difference between the rightmost planet and the other two. The right most one has polar ice caps, clouds, water, green islands. It's a cartoony exaggerated representation of a planet, but it's an exaggerated representation of a planet I could very much imagine existing in real life. In fact you could call it a cartoony representation of our own Earth, it's a bit too much water but otherwise it's home sweet home. <
[quote who="Alstein" reply="7" id="3515920"]3) SJW's aren't a huge threat in terms of ethics- it's hard to bribe folks when you live on ramen noodles. The real problem is AAA companies.[/quote]There's more ways to corrupt journalists than money. And no I don't mean sex. I think that SJW bribe people by saying that "if you support us we'll let you be part of our club", that's surprisingly effective, especially if most of the people in your social circle are
I myself love the idea of summoning spells that randomly select from a group of named beings each with unique powers and history. A spell to summon an angel might randomly select between Gabriel, Michael, Uriel, etc. Each would have unique abilities and could only appear once in a game. Have you ever played Dominions 3? It had an awesome selection of summonables.
[quote who="CdrRogdan" reply="25" id="3075123"]Interesting that no one seemed to notice this reply. Goldseeker makes a pretty good point. Just playing devil's advocate here, but is it 'fun' to have a champion sit in a city his whole life assisting you to hit the next turn button?[/quote] Maybe not, but perhaps becoming a Governor could be a way to "retire" a Champion. When one gets too many wounds or other disadvantages they can be transformed into a governor and cash in t
You can create a custom Kingdom that can use monster lairs. I had one with Serpent Pact.
Thanks, pity about the workshop.
Thank you everyone. I have a further question, I've noticed that neither Heavenfall's WoM guide or his new FE beta guide mention quests. Is it possible to create custom quests? [quote who="Heavenfall" reply="2" id="3068564"]I don't plan on releasing anything until mods are "officially" allowed.[/quote] Fair enough. Though it's a bit optimistic to be thinking about releasing anything at this point ;)
Hello, I tried War of Magic back when it was new and soon put it down, now that Fallen Enchantress is coming out I'm willing to give it another try and want to get into modding. I was wondering if there is any guides for how to get started?
[quote who="Luckmann" reply="78" id="2522909"] We're talking leveling mountains and tearing the "Happy Valley" a new chasm. Things that (unfortunately) cannot be done in Dominions. Dominons may be able to lower or turn up the degrees a little, but it doesn't raise volcanos or turn water into lava for the lulz. Will I be able to turn water into lava? I don't know. But I hope so.[/quote] That's because building mountains is micromanagement Dominions is all about the macr
Populous actually has nothing on Dominions. Volcanoes *shrug*, try creating a second sun in orbit to adjust global temperatures.
How powerful are we talking for late game spells? Dominions level magic that changes global environment and summons unique legendary beasts?
If you're going for a Fae race shouldn't they be living Under The Hill rather than in trees?
A simple idea, if tools like the spell editor were released before the game then there would be plenty of spells to choose from on launch day.
I always did like the idea that top level summons were named individuals and there was a finite number of them, Dragons, demon lords, elemental kings/queens, all good. Its even better when there is a little history behind them rather than just some stats and "standard fantasy dragon name no3". One thing I would really like to see is summons you can't control yourself but you know how they act, for example: The Grim Reaper believes it's his duty to escort the dead back to the underworl
Are most of us in favour of a liner or complex magic system? Well for myself, no idea? If any Developers are reading this thread, what one would be more fun to play with? I want that one :) BTW fire and ice arn't really too opposite to mix, useing negative fire magic to suck the heat out of water would make ice. As for mixing elemetnal types, why not? It makes the decision to study multiple elements more interesting.
I don't know why people are talking about the laws of physiscs, they don't matter. The rules of magic are simple: Magic can do anything providing the relivent spell: a) adds to the fun of the game b) is balanced. Magic costs: a) mana b) the caster must be skilled enough. Anything else like the risk of adding entropy to the universe can be ignored since it wont affect the gameplay. So you can't teleport the world into the sun because that's not a fun spell to have, but
[quote who="Luckmann" reply="21" id="1979050"]You have to consider the existance of actual souls, which is usually connected to the light. 'Holy' magics is usually, in a fantasy context, indisputably a part of Life magic.[/quote] Just because the other fantasy's did it dosn't mean they're right. Parts of traditional holy magics fit with life magic, other parts don't. [quote who="Luckmann" reply="21" id="1979050"] as far as resurrection goes, remember that there is no
Well to summerise my response: I now understand your point better, but I still somewhat disagree (at least its an informed disagreement this time :) ) Firstly in regards to Holy: Now you've clarified it mostly fits with caviats, searing light and sunbeam have nothing to do with Life, banish undead is purely a necromancy spell (and as a pure attack spell its also a "negative"), heal fits, resurrection requires both life and death magic (you have to find the origonal soul, getting a sou
[quote who="Luckmann" reply="14" id="1977667"] I'd prefer if 'Good' Life magic would be the traditional Holy, 'Neutral' would be traditional Nature, and 'Evil' would be traditional Necromancy.[/quote] I dislike the idea of associateing any spesific form of magic with any moral alignment, "traditional" necromancy comes with spell books that have been deliberately massaged by authors/developers to be filled with evil spells however if you think about it magic that controls deat
For tacticle battles you could have a Dom3 system, but on Dom3 you normally scripted your armies in general terms, you don't get to see the battlefield's terain or your opponents army, you can't tell your archers to focus on those glass cannons , or you knights to flak that infentry unit. Instead how about the players enter the battlle field map and order their units around, these orders (along side scripts because as