Xer07

Xer07

Joined Member # 3366557
27 Posts 5,834 Replies 2,830 Reputation

Hiya, I kinda have the same problem, I cannot beat even 5 Hard/Unfair AI's on a huge random map... heh[e digicons]:drool:[/e] . I can do fine with Diplomacy and economy, my problem is Military Comflict, as TEC. Can anyone tell me What Kind of fleet to have Beginning Mid, and EndGame? Thx, Koda0

43 Replies 155,040 Views

YAAAY! Oh, and this just occored to me (while I was reading the list) Since the change logs get Shorter and shorter and shorter, one day all you dudes and chicks over there at Stardock and Ironclad will be sitting around, the perfect Sins change finnaly released and your manager will come in and say," Alright, great job Team! But, I'm sorry to say that...</sp

66 Replies 105,023 Views

Alright, well regardless of what the ppl say here, MARZA's aren't the only powerhouse of the TEC, but Missile Barage is one of it's most powerful abilities... Anyway if you're a Carrier buff, having 1-2 hoshiko's for every 1 Percheron can work, but that's why Garda's and Capital Ships exist. Capital ships draw fire, and have the sheer capacity to hold them off while awaiting for support, especially if you have a Dunov with shield restore or a group of Hoshiko's nearby. Garda's, wh

38 Replies 28,598 Views

[quote who="Cataclysm2000" reply="11" id="1964726"] Quoting TheSpydyr, reply 10 Quoting posativ, reply 6 But then the starbase could just shoot the missile down. I think this torpedo ship has to fire usual missiles which can crack a starbase pretty fast (mayby 10-20 shots). You would have to station a small intercept force near the starbase, or place the starbase so that it can attack ships at the gravwells edge. Um, if I remember correctly, i

34 Replies 58,485 Views

I've never (successfully) played multiplayer online, but if you're TEC, like me, having Hoshikos and Dunov cover your Cap. Ships is effective, for me anyway. I reccommend at least 20 Hoshikos and 2-3 Dunovs. Koda0

6 Replies 2,048 Views

I'm gonna have to change my most epic fight, I was playing, again, a large random map, this time an Advent superpower was threatening me, so I invaded her. Things proceded normally for a while, my fleet( This time the Archronis wuz level 10) finnally made it to her home planet. My fleet phase jumped, and my lead element(my first ship to get there, normally a cobalt or LRM, but sometimes a KOL or Dunov) showed me somthing I can remember clearly(now, anyway) there was a mass o

26 Replies 60,974 Views

Stealth ships huh?(My God, what's next, Advent/Vasari Hybirds?...JUST KIDDING[e digicons]:P[/e] ) That actully could be like how the Mines in Entrenchment can only be detected by scouts... They could be Cap. ships, but that might off-set balance, same with hevy Cruisers, hmmm... Koda()

94 Replies 260,663 Views

Yup. I can smoke most hard AI late to endgame(probably cuz I only ONLY ever play as TEC{screw you achievments, I'm NOT playing as Vasari}), but when it comes t plain-ol' people, I can get decimated in,like maybe 10minutes to 1/2 an hour, although, since it started snowing my internet is sslloowwiinngg ddoowwnn, so I can't play online as much anyway. Koda0 P.S. Guys who pwned me, and you know who you are, you just ruined an entire future of o

438 Replies 1,210,339 Views

[quote who="Annatar11" reply="8" id="1949727"]Because with maxed out mitigation, stacking even 3-4 repair cruisers can negate half a moderate fleet's worth of DPS? [/quote] That's the point! lol[e digicons]:P[/e] Koda0

11 Replies 1,885 Views

so sheld generators stack, or is that a no? Do repair bays/hoshiko's stack(please say yes) same with Cap.ship abilities, like radiation bomb? Sorry for the onslaught of questions, I don't have it yet and want to know what to expect. Koda0

11 Replies 1,885 Views

This should probably be an extension of my other post about epic battles, but I was looking around Youtube, and found some pretty cool Sins videos (see link at bottom). Well, I want to make one of my own and post the link here. Problem is, I donn't know how. My operating system is windows vista (bleh) but, I've heard you can make movies in Vista. Can someone please help? Thx[e digicons]B)[/e] . Koda0 P.S. here's the youtube link

9 Replies 11,378 Views

Wow, I mean, wow. TheKop, I can't imagine myself playing myself to near exhaustion... and WINNING![e digicons]:grin:[/e] And Ke5trel, Great defensive strategy, but since I have 1.05 I don't think it'll work for me,lol[e digicons]:P[/e] Finnaly Craig, way to stick it to your (older,younger?) bro![e digicons]|-)[/e] (but, I might have to copy his strategy...) Koda0

26 Replies 60,974 Views

Alright, here's the final question I can pull of the top of my head since the game won't load: I have version 1.05 right now, and I have two fleets. One, my main fleet has 40 LRMs, 20 Cobalts, some 45 Percherons, 10 Kodiaks, 10 Gardas, and 15 Hoshikos and 15 Krosovs, no Cielos, yet, and 1 Sova carrier 2 Dunovs, 1 Akkan, 2 Kols and 2 Marzas. My 2nd fleet has 40LRMs, 25 Cobalts, no Percherons, 15 Kodiaks, 15 Gardas, 20 Hoshikos, 15 Krosovs and aga

21 Replies 61,974 Views

My first battle with pirates and AI didn't end so well, I had first bought the game, had just finished training and decided to rty the game out for real. Well, the AI was normal, it was a one-on one mathch (of which I haven't played since,lol) version 1.00, well, he had a bounty of 250 on my head, and he had colonized every planet but the three of mine, so he launched an attack on my homeworld with the Pirates. It was a long, hard fight, given I outnembered them with my defenses, I was

26 Replies 60,974 Views

[quote who="The4th1" reply="3" id="1948025"] I think in the normal version, 1.05 to 1.00, the AI normally forms alliances, like modern day NATO, which make the game harder, especially if you're not in any of them. In the 1.1 version, the advanced AI is smart enough to recognize superpowers before they's fully born, and try to take them out earlier to stabilize their own empire's place in the world, universe whatever. This could lead to the uber-hard AI dying before you can ev

8 Replies 6,146 Views

It could be anything, heck, it could be this one, Uber big, fast, and powerful ship, like 100 cap. ships together, that obliterates anything and came from a totally differnt galaxy by phase-jumping the the galactic core... Blair and Craig/ anyone else who created SoaSE, any hints/clues as to the origin or what it could really be? Koda0

94 Replies 260,663 Views

Hmm.. Alrighty then, I'll try your method on my border worlds, next time MY COMP LOADS THE GAME!!!![e digicons]>:([/e] Sorry, it just kinda annoying after several weeks of no galactic domination, lol. Koda0 P.S. I'll also add a single shield generator as a precaution

21 Replies 61,974 Views

I think in the normal version, 1.05 to 1.00, the AI normally forms alliances, like modern day NATO, which make teh game harder, especially if you'r not in any of them. In the 1.1 version, teh advanced AI is samrt enough to recognize superpowers before they's fully born, and try to teake them out earlier to stabilize their own empire's place in teh world, universe whatever. This could lead to the uber-hard AI dying before you can even take a swing at them, or it could lead to less

8 Replies 6,146 Views