GoaFan77

GoaFan77

Joined Member # 3343511
30 Posts 5,575 Replies 2,884 Reputation

I don't remember if it was in the article of Discord, but I think Blair clarified that late game you can use refineries as TEC to get at least some of these rare resources. My guess is that they're intended to encourage early game exploration and perhaps prevent rushing/spamming certain key units until the late game.

8 Replies 39,191 Views

[quote who="WHIPperSNAPper2008" reply="10" id="3864241"] Sometimes you want to see that Victory screen and don't want the sore loser who's dragging the game out to get the Victory screen when you leave the game as a reward for poor behavior. But you're right, it isn't uncommon for winning players to take off and join the next game up, if there is one. [/quote] I understand that. But there are tools to use see that victory screen, the victory conditions, that you don't

29 Replies 143,324 Views

[quote who="SgtHydra" reply="6" id="3863974"] Pirate mechanics were absurd. Surprised this wasn't mentioned in the list. [/quote] The mechanics were fine. The problem was that there was no way to get a good difficulty level. The game varied between very weak and very strong pirates, and there were always new players that got killed by them and experienced players who could farm them and were never really challenged. I think it was really more of a design problem, as its hard

29 Replies 143,324 Views

Agreed. On the topic of better factory user experience, I think Sins II really needs a Supreme Commander type repeat order for shipyards. So you can tell a factory to build light frigates until you tell it to stop, pausing if you run out of resources. Or, a ratio like 2 LF, 1 Siege, and 5 Corvettes, the repeat. The Empire tree helps with production orders while in battle in Sins 1, but if Sins II is upping the scale even more, this might be a must have.

4 Replies 33,957 Views

You might be able to just save the game, and load it changing the teams. I know you can change difficulty level this way on AIs. Otherwise, you can leave teams unlocked and use the Dev.exe to change to the AI and break the alliance. https://wiki.sinsofasolarempire.com/index.php?title=Developer_EXE Under normal circumstances, the only way to be certain the AI will break an all

1 Replies 21,454 Views

[quote]1. Fleets VS Cntrl-#'s A. Exactly how do FLEETS function? Yes, I've done the Tutorial, and I've clicked the button in-game, but for the most part I still don't get what's happening here. All I'm sure of is that ships I didn't include in part of a fleet initially are suddenly part of it, and then I end up giving orders to units I didn't think were supposed to be getting them. B. For the competitive players - how do you use fleets

2 Replies 22,157 Views

[quote who="Gidoza" reply="1102" id="3854736"] I'm not sure I understand. If the core AI code is not available for modders to change, then how can it be that tweaks to AI weakpoints were made? And is there a reason this isn't possible for Vanilla? [/quote] There are ways to change the game in other ways besides how the AI plays it to try and mitigate its weaknesses. For example, the AI can be inefficient in how it uses the black market, so we give it a reduction

1,119 Replies 3,150,971 Views

It's possible you added too many sounds for a particular action. NumSoundsFor:ONGENERALORDERISSUED 6 Off the top of my head I don't know if I've used more than 5 lines for any particular dialogue action. I'd try setting this lower and see if that fixes it.

4 Replies 10,382 Views

Happy May 4th everyone! Come join us on Discord or watch on YouTube as I live stream one of the upcoming Campaign missions coming in Interregnum Beta 2. [video]https://www.youtube.com/watch?v=c5i5Pw2UKYM[/video] [quote who="FrankyK" reply="568" id="3850046"] Well, may the 4th 2022 be with you? [/quote] And with you!

577 Replies 2,995,722 Views

Sins does not have any random maps with this setup. But there might be a few pre-made ones, though I can't remember their names off the top of my head. You can also make your own random maps that have each player start in your own star system. Or you can download the Enhanced 4X Mod and try out a "Fiefdoms" random map, which already does this.

3 Replies 14,676 Views

You cannot design your own ships in game in Sins of a Solar Empire. Sins is more like an RTS game for combat, where the normal is to have distinct units with defined strengths and weaknesses rather than customizeable ships like in turned based strategy games. If you're willing to make your own mod, as I see you have the modding tag, sure, but that is a fairly time consuming task. There are lots of mods available though.

1 Replies 8,039 Views