Consider that the lander "mini-game" was a lot more fun and interesting on dangerous planets, especially before the player had the special shields. Except the lightning planets. Those were just random. But yeah, landing and gathering on planets with no hazards was pretty much just a time sink.
Pellucid
First, the praise: 1. Fleet Battles really does feel like Melee. I'd like to see a bit more diversity among the ships but even if you never added another ship it would still be fun. 2. I thought I was going to hate that the map doesn't loop in Fleet Battles but I think it's actually better like this since it allows slower ships to try to block off faster ones. 3. What little of the voiceover I've heard and race design I've seen I like. 4. The music is excellent
I know I'm comically late to this discussion, but I thought I'd weigh in anyway. Star Control is NOT Star Control without the Spathi...UNLESS. UNLESS it is set in a different sector, and you're either not playing as humans or are playing as a Voyager-esque group of "hurled across time and space" humans. Honestly? I'd flip for a game where you play the Taalo. Of course, you can't use the name "Taalo," but since there's so li
They always reminded me of Solifugae.