Being busy as hell. : ( Wish I had more time for gaming atm, hopefully in a week or so.
Lunar_Wind
Without knowing their exact implementation, even theoretical design is tough to do, but I see a few possibilities for How a general(s) V assasin(s) would play out: Setup 1: Generals are extremely weak, army isn't present from beginning. Generals focus largely on keeping their hero away from assassin, since he can no head to head fight him, Once general obtains a significant army, the Assassin player will likely reach a point where advancing becomes impossible without a heavy level l
Will be down for the beta here, Here's to hoping to see TAG and SCL top of the lists from day 1. Also, hallo thar Tyo. Great to see Devs commenting on random forum threads. : )
I'm waiting until we get a full list, but it'll most likely be a general. Hooray!
First post and throwing in my own 2cents here, if nothing else, random demigods sounds like an excellent Idea. I remember when I first picked up DotA I went into a single player game and just randomed, played for about 5 minutes, then restarted to learn a bunch of the heroes basic play in a rather short time frame. I imagine "Noobies only, Random Demigods" games will be pretty popular with new players, and maybe the random map/rule types as well, though to be fair I'm much less familiar with t