I have to say, I am completely behind the OP here. I love his suggestions and would love to see this implemented. I am an Economy/Turtling player that saves the offence for after the research. Everything you said would work perfectly for that playstyle. I haven't played enough to say how balanced this would be, or if it really works for the whole differentiating the rebel/loyalist, but I would love to at least try this out.
ciago92
I have two things to add to the discussion: First off I haven't seen the titans as that OP. A level one or two Ankylon Titan jumped into my gravity well and my level 4 Marza gave as well as he got and the titan was the one that retreated. Then he jumped back in but I had maxed out hangers and my bombers raped him and he ran again. I never had a titan during this time. So I have yet to see this OP claim. However, assuming that it is OP, perhaps instead of having to research all four levels
yeah, thats a fix, its just it automatically added that whenever you locked teams in Vanilla/Entrenchment/Diplomacy. Just something to be aware of
I just played a game online, 2v2. teams were locked, we kicked butt. Other two left, we didn't get a win screen. decided to keep playing. owned everything, even the other galaxy where the vasari titan is. I tried to go to war with him, no dice. Button was grayed out. Still no win screen. I quit, and then he got the win screen. Based on that, I'm assuming that the locked teams function didn't trigger the allied victory condition, which meant we were stuck until someone quit. We wer
The capture the planet gametype has a vasari fleet guarding the target world
The title says it all. I was playing on a Huge Multi Random, had made allies with one guy because he was shooting off superweapons like nothing else, and was hostile to the other three players in my galaxy. I found a couple good choke points, double starbase and titan in the middle one, and then researched the win the game tech. (On that note I feel like its way too easy to get there) I sat there, waiting for every single AI to come screaming at me in one massive rush, but instead....I never
AWESOME :-D Can't wait can't wait can't wait! Three guesses on what I'm doing during the long weekend and the first two don't count! :-)
how did you get the large cities? I can never get my population over ~150 I have made it to level three but no further. I've built farms and large house/estates/mansions etc but the population just stops growing. how do I continue growing or is this part of what is not yet released?
I haven't had this issue yet, but that's because my auto-explore button doesn't work
banned for continuing this game long after it should have ended
Don't check the mail guys. I preordered and never got an email today. I've already played two games! Just check impulse and make sure that you have checked the "Show beta versions" checkbox under the menu. Happy hunting!
sorry it didn't work. I preordered Sept 2. so yours is pretty close! happy hunting!
I played through one game quickly, just ran around with sov until I found somebody. Promptly got killed, got you lose message. When I started a new skirmish, the map had not reset. It was what I had last seen before losing the game. If you need any files, let me know. I didn't post any because this is something I noticed as opposed to an in-game crash. ~Ciago
:happy dance: it's here it's here! either a random coincidence or a suggestion: if you uncheck the show beta box and then update your impulse, then recheck and update again, it showed up for me anyway. Don't know if that's a coincidence or if doing so sent it out to find if there were any betas available. regardless, it's here it's here it's here!!
*dies* I only placed it back 2 weeks ago...early sept when they said it'd be released during pax it finally broke me since it was in a few days from then. Should I just check back tomorrow morning?
ahh...thanks for the clarification. Where did you guys hear this? I want to stay up to date (Sins is my number one game) and I hadn't heard any of that. Thank you!
it's times like these when I really, really hate school. I'll be gone for the next 10 hours, dying of impatience to find out if the beta has been released yet... >. misery does indeed love company. hence my trolling these boards :-) can't wait!!
Why is this the last micro-expansion? I thought there were three?! I was looking forward to the aggressive combat based one!
Finally!! I've been dying to play this...thought I'd already be playing it (wasn't it supposed to be released during/after PAX?) but at least it's almost here! WHOOT!
Ready and waiting for the beta
@Jack: ditto. I saw "Ready to play beta signup" and I said "I'm ready to play the Beta!!! Sign me up! (I thought i was already? w/e it's here!)" Then I actually read the post and my hopes and dreams were crushed once more >.
I am curious if it is possible to go back to a previous version of Sins. I have the digital download version updated to 1.15 and I want to return to 1.05 to play the 7 Deadly Sins mod. I have been unable to make any of the posted solutions work (most if not all need a CD) so I was curious if anybody had a way to do this. Maybe there is an archived version or something? I do not know, but I would appriciate any and all help in getting this to work. thank you! ~Ciago
so if I pre-buy now, when the beta comes I'll get to download it like Entrenchment? if so, SWEET. I may yet pre-order it now...
Okay, I have beside me a list of glitches/bugs that I have found in the game. some of these I have found in other posts, so they will be dropped. In no particular order: TEC Akkan Cap Ship (Colonizer) This ship's automatic ability when right clicking on a planet (or the system when zoomed out) is colonize, instead of move to. This also creates issues when you select a group of ships including a colony cap ship, as it registers all ships as "go colonize" and only sends the Akkan, sin