Jetkar

Jetkar

Joined Member # 3193057
4 Posts 21 Replies 209 Reputation

I notice that repair units seems to venture ahead of the rest of the group and regrettably they get in harms way of enemy units before the rest of the selected group come in range of fire. This may be bug on the basis that the unit is very lighter and therefore more agile. I would suggest that the unit to the same speed as the Brute.

3 Replies 3,644 Views

[quote who="tatsujb" reply="9" id="3598900"] Quoting Jetkar, reply 4 1920x1050 I defaults to my centre monitor when not in full screen mode then when I am intense battle selecting grouped units it changes to my left hand monitor or crashes out of game. however game works fine when in full 5760x1050 <b

33 Replies 170,335 Views

I agree with the above posts I played a couple games. Although the units are slow. The main problems I am finding grouping units and controlling them. I notice the units have problem moving through the terrain map does not seem fluid and they getting stuck. I also find units do not respond to orders from time to time. In addition their is no unit information describing what units do and its research hierarchy before selecting the unit or research. &nbs

33 Replies 170,335 Views

Helioforge not practicle to have a tow ship it may be idea for a mod to create a mobile factory ship. In meantime u know u can instruct your factories to deliver to where your fleet is so u get a constant supply

13 Replies 34,793 Views

My suggestions for an expansion pack is following:- 1. Increase the number of capital ships able to produce and maintain that is dependant on the existing fleet research and a direct coralation on the size of number planets owned by the player's empire. 2. Customisiable military/ civilian reseach modules to enable use of players mod ship and structures 3. More fleets commands (i.e Guard and Patrol) - This has been not been answered by the developers in seperate forum m

272 Replies 437,067 Views

I am a bit concerned after creating 3 huge fleets in my on going saved game and having completed the Military supply research tree I have maxed out 16 Capital ships and no longer able to build more. Is this because its based on the following:- 1. Size of the empire I own and manage. 2. Limitation on the map used. 3. Limitation by the game dynamics. Regards Dimerx aka J Haria

3 Replies 15,914 Views

BTW whats not been mentioned you have to watch your fleet supply located top right of the screen left of the money info. If this is low you cannot increase your fleet size according to the size of your empire. I have learnt that only after massing 3 huge fleets of 2500 ships...but peeved by Fleet commands Regards Dimerx aka J Haria

6 Replies 33,708 Views

Thanks for your comment I need to think about what I mean I will come back to it later. However, lets go back about the other commands are found in majority of similar RTS games eg. 1. Guarding ships/structures 2. Patrolling within designated way points 3. Fleet formation 4. Adding units to a paticular fleet. Regards Dimerx aka J Haria

13 Replies 34,793 Views

What I mean in aggression control is the following capabilities or may be same as tactics:- 1. All guns blazing 2. Stealth mode 3. Strategic mode (ie attacking strategic targets of an enemy fleet/structure) 4. Defensive combat

13 Replies 34,793 Views

Firstly after purchasing the my downloadable version of the game I would like to congratulate both Ironclad and Stardock great game despite the problem I have noticed unless I am missing something then let me know they are:- 1. No guard/ patrol commands for ships/fleets (via way points) 2. Limited ship/fleet formations (eg block, arrow, diamond type of formations to name a few) 3. Fleet / ship agression control (ie agression intensity against enemy) 4. Adding

13 Replies 34,793 Views