I try to move them behind the battle group to the same location
Jetkar
I notice that start position seem to be the same position every time a player select the same map. It would be better if the start position for both players and AI to be randomised which may well bring more challenges for the player that's needs to strategies more.
I notice that repair units seems to venture ahead of the rest of the group and regrettably they get in harms way of enemy units before the rest of the selected group come in range of fire. This may be bug on the basis that the unit is very lighter and therefore more agile. I would suggest that the unit to the same speed as the Brute.
I purchased it at time of Early Access if that helps
[quote who="The_Gear" reply="17" id="3599196"] Quoting Grapeshot, reply 14 Test again! I'm sending your's off to be fixed. Quoting Jetkar, reply 16 <d
[quote who="tatsujb" reply="9" id="3598900"] Quoting Jetkar, reply 4 1920x1050 I defaults to my centre monitor when not in full screen mode then when I am intense battle selecting grouped units it changes to my left hand monitor or crashes out of game. however game works fine when in full 5760x1050 <b
I agree with the above posts I played a couple games. Although the units are slow. The main problems I am finding grouping units and controlling them. I notice the units have problem moving through the terrain map does not seem fluid and they getting stuck. I also find units do not respond to orders from time to time. In addition their is no unit information describing what units do and its research hierarchy before selecting the unit or research. &nbs
I use a 3 screen monitor display while playing the game and notice that its sometime awkward to select a group of units and may be bug.
I dont know if this has been mentioned what about if able to name fleets
You need to reseacrch your fleet abilities under reseach window....last tab
I am 43 and enjoying playing RTS games
Helioforge not practicle to have a tow ship it may be idea for a mod to create a mobile factory ship. In meantime u know u can instruct your factories to deliver to where your fleet is so u get a constant supply
My suggestions for an expansion pack is following:- 1. Increase the number of capital ships able to produce and maintain that is dependant on the existing fleet research and a direct coralation on the size of number planets owned by the player's empire. 2. Customisiable military/ civilian reseach modules to enable use of players mod ship and structures 3. More fleets commands (i.e Guard and Patrol) - This has been not been answered by the developers in seperate forum m
I have just had an email from Game retail store stating the UK release has been postponed until 13 June. I bought a download version already and its great :CONGRAT: Dimerx aka J Haria
Truth is I have but I am interested if you can tell me where I can adjust the numbers of frigates and cruisers? Dimerx aka J Haria
I am a bit concerned after creating 3 huge fleets in my on going saved game and having completed the Military supply research tree I have maxed out 16 Capital ships and no longer able to build more. Is this because its based on the following:- 1. Size of the empire I own and manage. 2. Limitation on the map used. 3. Limitation by the game dynamics. Regards Dimerx aka J Haria
BTW whats not been mentioned you have to watch your fleet supply located top right of the screen left of the money info. If this is low you cannot increase your fleet size according to the size of your empire. I have learnt that only after massing 3 huge fleets of 2500 ships...but peeved by Fleet commands Regards Dimerx aka J Haria
Thanks for your comment I need to think about what I mean I will come back to it later. However, lets go back about the other commands are found in majority of similar RTS games eg. 1. Guarding ships/structures 2. Patrolling within designated way points 3. Fleet formation 4. Adding units to a paticular fleet. Regards Dimerx aka J Haria
What I mean in aggression control is the following capabilities or may be same as tactics:- 1. All guns blazing 2. Stealth mode 3. Strategic mode (ie attacking strategic targets of an enemy fleet/structure) 4. Defensive combat
Firstly after purchasing the my downloadable version of the game I would like to congratulate both Ironclad and Stardock great game despite the problem I have noticed unless I am missing something then let me know they are:- 1. No guard/ patrol commands for ships/fleets (via way points) 2. Limited ship/fleet formations (eg block, arrow, diamond type of formations to name a few) 3. Fleet / ship agression control (ie agression intensity against enemy) 4. Adding