Wondering if anyone else can't find the refinery with this mod? Or am I not seeing the option for it?
Kruen
Love the game. How about space stations that move slowly and can go to noncolony planets.(wormholes,stars,ect.) And they add tactical slots so you can build defenses. Never made since not to be able to do so. More options for orbital structures/technology. As is, it gets repetative with hardly any originality. Also (going wild) Have fleet support ships/convoys that have to be used if in enemy/neutral territory after a time period. Pirates and enemies can try to ra
Hey, I figured out how to get mods to work for me for version 1.09. All I did was start the game from here C:\Program Files\Games\Stardock\TotalGaming\Sins of a Solar Empire (ofcourse where your game is may be different.) Instead of from the start menu or from the shortcut Icon. For some reason if I try loading the game and using mods from either of them it locks up on me with an error message saying something about the applet trying to shut down in an unexpected mann
Just learning hope to use mods really. My question is about using multiple mods at the same time that use different effects. When in the options screen I have not figured out a way (if there is one) to click on multiple mods at the same time. Like for instance one mod is for more weapons effects while another uses different planet types. Thanks for any help even to tell me it's not possible.