Fokxnim

Fokxnim

Joined Member # 3170792
28 Posts 943 Replies 24,276 Reputation

PLEASE help me out with this! This kind of thing could and WILL take months if I have to do it myself. It could take only weeks if only a couple people helped. Be those people!

17 Replies 49,807 Views

So I've always wanted a list of all the available research and the descriptions of each research, but I never found the time. Then when I really wanted to get into it, the sheer amount of info I would have to copy down on paper and type into a document later completely discouraged me. Then, today, I had a great idea. The Sins community, as a whole, could use mindmeister to easily create a full list of all available research for each race in Sins, complete with descriptions! For those of you w

17 Replies 49,807 Views

Trinity is the bundle packaged of vanilla sins and the two micro-expansions. There is strong support for the rumour of a Sins 2 but its only a rumour. Absolutely nothing has been said about new Sins material after diplomacy.

8 Replies 12,166 Views

the final advent chapter that i had promised has been split into 3 chapters as I have finally developed a small plotline I have been working on for a while--revolving around the Society for Higher Minded Individuals, and specifically one of its members, a man named Richard Franklins. HERE is the link to the new Chapter 3, part 2: Psion . Its a shorty, meant to introduce Richard Franklins and the secret society named

544 Replies 1,569,525 Views

[quote who="Sinon" reply="16" id="2505078"]@ Beric: well, that's one more problem I forgot to mention: priorities. If you enter a gravity well with 200 ships, 5 caps and a starbase, your whole fleet will chase the colo. -.- or in my last game, there was a military lab and a cap factory left in an enemy gravity well. so my small raiding fleet engaged the lab while my opponent built a new cap. seems like my crews are tired of living. and of course your caps should try to chase a scout because i

25 Replies 41,831 Views

[quote who="KaOSoFt" reply="86" id="2504508"][quote who="C.I." reply="85" id="2504427"]most people turn off pirates in their games. you can do that by pressing game options on the choose race/a.i. difficulty screen. the pirates r getting a huge overhaul in diplomancy tho so hopefully they come out decent![/quote]Hehe, yeah. I tried playing again with them ON, and used them to my advantage, so I could level up my capital ships, but then totally got outnumbered by my enemy (with "Normal Ra

164 Replies 690,020 Views

most people turn off pirates in their games. you can do that by pressing game options on the choose race/a.i. difficulty screen. the pirates r getting a huge overhaul in diplomancy tho so hopefully they come out decent!

164 Replies 690,020 Views

[quote who="Sinon" reply="8" id="2503081"][quote who="C.I." reply="2" id="2502876"]i thought it was stuck, but when i zoomed in i saw it slowly arching upwards and a couple seconds later its engines throttled and it flew over them. it just takes ships in Sins a long time to turn, so it looks like theyr stuck. but they DO get around them eventually, if u can spare the time.[/quote] maybe, but then why do they fly to the structure until the paintwork gets damaged und only then decide

25 Replies 41,831 Views

ah michael u hav my picture. we're gonna hav to fight to the death. but about pathfinding, i also find it annoying, but the ships DO go up around the obstacles. It happened to me 2 days ago: my capital had lost its shields and i told it to retreat, but it bumped into a bunch of enemy frigates. i thought it was stuck, but when i zoomed in i saw it slowly arching upwards and a couple seconds later its engines throttled and it flew over them. it just takes ships in Sins a long time to tu

25 Replies 41,831 Views

[quote who="DorianGrayEternal" reply="11" id="2500266"] Why waste 2.5 years of work on the original game plus entrenchment and diplomacy to make SINs 2 when you could just recycle all the good work and CREATE an expansion with a brand new game market potential. Call it "Sinners" or something.[/quote] [quote who="DorianGrayEternal" reply="11" id="2500266"] Call it "Sinners" or something.[/quote] that made me smile happily. even tho its just a coincedence (for those of u who kno

27 Replies 56,760 Views

Different sized ships have different phase times (what would you call it?). say, a capital ship takes a lot longer to phase out than a scout does. MAYBE a scout phases faster than frigates, and a colonizer slower than frigates, but it may just be a bug. If I´m right though, the ships would get the glowing blue hole started up at the same time, but they would jump at different times. Is that what was happening?

11 Replies 56,623 Views

johnfh- there are no levels to sins, so yeah, age of empires doesn´t really connect to well. When you open the research menu and click on something to research, a 1 comes up and a yellow bar will begin to travel across it showing that it is being researched (takes anywhere from 10 seconds to 2-3 minutes, depending on the technology). You need to research ice colonization for ice planets and volcanic colonization for volcanic planets (can´t remember their exact names). To create mo

164 Replies 690,020 Views