anything more planned?
Fokxnim
I was thinking of something less technical and more simplistic in its appearence, hence the mind map from mindmeister, but ill add what I can to that wiki.
PLEASE help me out with this! This kind of thing could and WILL take months if I have to do it myself. It could take only weeks if only a couple people helped. Be those people!
yeah i saw that, but im what one would not not a code person at all. Any idea which one I would use? I'll start guess and checking later tonight
So if anyone could tell me how to embed something, let me know. I have the necessary code and all, I just don't know how/where to put that code in.
So I've always wanted a list of all the available research and the descriptions of each research, but I never found the time. Then when I really wanted to get into it, the sheer amount of info I would have to copy down on paper and type into a document later completely discouraged me. Then, today, I had a great idea. The Sins community, as a whole, could use mindmeister to easily create a full list of all available research for each race in Sins, complete with descriptions! For those of you w
Trinity is the bundle packaged of vanilla sins and the two micro-expansions. There is strong support for the rumour of a Sins 2 but its only a rumour. Absolutely nothing has been said about new Sins material after diplomacy.
anyone....here?
the final advent chapter that i had promised has been split into 3 chapters as I have finally developed a small plotline I have been working on for a while--revolving around the Society for Higher Minded Individuals, and specifically one of its members, a man named Richard Franklins. HERE is the link to the new Chapter 3, part 2: Psion . Its a shorty, meant to introduce Richard Franklins and the secret society named
email support@stardock.com to try and work it out. but impulse is the only way to update it.
well that fleet formation thing is worth fixing. how about just setting it so if the ship is NOT auto-attacking it reforms the formation, but if it is or it CAN auto-attack it does that first. change the ships priorities.
Is this a campaign suggestion? or just a general game-improvement suggestion.
[quote who="Sinon" reply="16" id="2505078"]@ Beric: well, that's one more problem I forgot to mention: priorities. If you enter a gravity well with 200 ships, 5 caps and a starbase, your whole fleet will chase the colo. -.- or in my last game, there was a military lab and a cap factory left in an enemy gravity well. so my small raiding fleet engaged the lab while my opponent built a new cap. seems like my crews are tired of living. and of course your caps should try to chase a scout because i
[quote who="KaOSoFt" reply="86" id="2504508"][quote who="C.I." reply="85" id="2504427"]most people turn off pirates in their games. you can do that by pressing game options on the choose race/a.i. difficulty screen. the pirates r getting a huge overhaul in diplomancy tho so hopefully they come out decent![/quote]Hehe, yeah. I tried playing again with them ON, and used them to my advantage, so I could level up my capital ships, but then totally got outnumbered by my enemy (with "Normal Ra
most people turn off pirates in their games. you can do that by pressing game options on the choose race/a.i. difficulty screen. the pirates r getting a huge overhaul in diplomancy tho so hopefully they come out decent!
[quote who="Sinon" reply="8" id="2503081"][quote who="C.I." reply="2" id="2502876"]i thought it was stuck, but when i zoomed in i saw it slowly arching upwards and a couple seconds later its engines throttled and it flew over them. it just takes ships in Sins a long time to turn, so it looks like theyr stuck. but they DO get around them eventually, if u can spare the time.[/quote] maybe, but then why do they fly to the structure until the paintwork gets damaged und only then decide
ah michael u hav my picture. we're gonna hav to fight to the death. but about pathfinding, i also find it annoying, but the ships DO go up around the obstacles. It happened to me 2 days ago: my capital had lost its shields and i told it to retreat, but it bumped into a bunch of enemy frigates. i thought it was stuck, but when i zoomed in i saw it slowly arching upwards and a couple seconds later its engines throttled and it flew over them. it just takes ships in Sins a long time to tu
[quote who="DorianGrayEternal" reply="11" id="2500266"] Why waste 2.5 years of work on the original game plus entrenchment and diplomacy to make SINs 2 when you could just recycle all the good work and CREATE an expansion with a brand new game market potential. Call it "Sinners" or something.[/quote] [quote who="DorianGrayEternal" reply="11" id="2500266"] Call it "Sinners" or something.[/quote] that made me smile happily. even tho its just a coincedence (for those of u who kno
remember, this is just membership . But if someone else wants to start a thread about all TEC laws and customs, they can feel free. Initial membership is all this thread is focused on.
They did announce a while ago that they were cancelling the third micro-expansion. But new full-blown expansions are still up in the air! And the all-popular Sins 2.
question from the article, idk if ud know the answer neoseeker... will the diplomancy manual come with the individual download, or only the trinity bundle or something like that?
o, that might be a bug then. sorry, cant help you [e digicons]v_v[/e]
[hint hint prove yourself. and if you ask how, beats me. come up with something haha.]
Different sized ships have different phase times (what would you call it?). say, a capital ship takes a lot longer to phase out than a scout does. MAYBE a scout phases faster than frigates, and a colonizer slower than frigates, but it may just be a bug. If I´m right though, the ships would get the glowing blue hole started up at the same time, but they would jump at different times. Is that what was happening?
johnfh- there are no levels to sins, so yeah, age of empires doesn´t really connect to well. When you open the research menu and click on something to research, a 1 comes up and a yellow bar will begin to travel across it showing that it is being researched (takes anywhere from 10 seconds to 2-3 minutes, depending on the technology). You need to research ice colonization for ice planets and volcanic colonization for volcanic planets (can´t remember their exact names). To create mo