Thanks basj for the quick reply. I do have this option selected and tried the other two as well. Edit: I totally forgot that I had my fences locked a few months ago so that I don't mess them up while in tablet mode. I feel really silly now. I'll mark it as solved.
TifaAA18
Hi, I have the latest Windows 10 build 17764 and Fences 3.09.11 installed. Creating a fence with right-clicking and dragging used to work in older versions of Windows and Fences, but now I wanted to create a fence and found out that right-clicking while dragging only gives the original right-click menu with no additional option to create, only to configure. Can someone confirm this issue I am having? or suggest a solution? Thanks, Tifa
Correction it's the Yor. Spooky ;p
[quote]It's about being able to have the game with all the updates saved on disk just in case. I guess it's a feeling of being in control of the product that my hard earned money was spent on. One game I have needs to be licensed online.[/quote] Same feeling as you. it's probably the inner iconian inside screaming for super isolationism. but I think that periodically archiving the entire application after applying all the updates from the SDC will do the trick, as from my under
First I'd like to congrat. stardock & ironclad on their SoaSE success, even though I'm not a fan of RTS the demo did prove to be appealing for a 4x strategy game fan. I also would like to propose some game development ideas 4 the future GalCivIII. I always liked the ideas of total war franchise that is about the marriage of turn-based strategy and RTS which is ,unlike Sid's CivIV pure turn-based game, a good way to appeal to a wider spectrum of gamers who are in to action oriented st
finally, I have a little complaint about the speed of download from the stardock central, I know I'm way far in Egypt, Africa & it all downplays to the darn intercontinental connection but an overseas europian mirror would be nice. Thanks 4 GalCiv man it's really the closest game to a my dream genere that never came to life whether it's in a Sci-Fi, fantasy, history...etc setting
Oh Oh, I've got another Idea If GalcivIII were to develop in to the previous idea I had in mind multiplayer can be implemented for the battles part, man that will be way coooool :))
First I'd like to congrat. stardock & ironclad on their SoaSE success, eventhough I'm not a fan of RTS the demo did prove to be appealing for a 4x strategy game fan. I also would like to propose some game development ideas 4 the future galcivIII. I always liked the ideas of total war franchise that is about the marriage of turn-based strategy and RTS, a good way to appeal to a wider spectrum of gamers who are in to action oriented stuff instead of sitting back and thiking their longterm strategy