If you hadn't noticed, I am kind of into quotes that have a meaning too me within game design. This is always a good concept for anyone making a game to keep in mind at all times, and I'll just allow this one to speak for itself other than to say that a game designer should regularly take a step back, review his entire game, and consider it from someone else's perspective as best as he or she can because... "To the beautiful and the wise, the mirror always lies." - N
Kavik_Kang
I thought I'd throw this up here since I mention SFB so much. Have you been wondering if you might be a Star Fleet Battles player? Take my simple test (which many SFB players find hilarious partly because it is so true...) As a gamer, you are certainly familiar with "power-ups". We all know what they are, you run over it... it gives you some type of bonus. There will be like 10-30 power-ups in the game. It's a thing we've all seen in many game
[quote who="FingersOfThem" reply="25" id="3625219"] Diablo 2 [/quote] I played Diablo II for many years. I really suck at ARPGs by most standards because like playing them in
[quote who="gabryelx" reply="109" id="3625217"] Just like in SC2, combat is most probably something that I will have to do once in a while or, even, regularly(depending on design). I do not really care about the mechanics (although nostalgia orients me towards top-down). My only criteria for combat is that it be, just like in SC2, relatively easy to become good enough at it. If I have to spend tens of hours in SuperMelee to try to hone my skills so I can try to get by in the galaxy, y
By SFB Staff standards... this was a brief comment:-)
At this point they've made it clear several times that anyone who wants to keep combat in top down will be able to do so, so it doesn't actually appear to be an issue.
[quote who="n0vast0rm" reply="3" id="3625146"] Quoting Kavik_Kang, reply 2 This isn't going to be another "monologue" Are you trying to convince us or yourself? [e digicons]:P[/e] [/quote] Oh, no, I am actually done already this time:-)
This isn't going to be another "monologue", I just thought I point out a few things... I have no idea if more than 6-player multiplayer is a possibility, or if the 6 player max decision was made long ago and won't change for whatever reasons. So I wanted to point out that only 2 of these scenarios require more than 6 players. Base defense and hockey won't work with only 6 players, all the rest of these concepts will work very well with 6 players. Especial
[quote who="prodigalmaster" reply="37" id="3625080"] We'll have to agree to disagree. I find it disappointing, especially the fleet battles. Funny when indie games like StarDrive 2 or the upcoming Polaris Sector offer more depth on the battlefield than the successor of Moo. Cute graphics and great voice acting are not at the core of what made the original a cult classic, but that's what seems to have been put at the forefron
When I first mentioned adding the classic "beer & pretzels" scenarios of the genre to multiplayer I had actually mentioned a couple other scenarios but quickly cut the list to "The Big Three" of base defense, capture the flag, and space hockey. Here are all the other "beer & pretzel" scenarios that I can think of at the moment, I am sure I am forgetting a few, but this will provide a more complete set of options to choose from should they decide to do this. They might like
[quote who="Gorstagg" reply="28" id="3624939"] What I want out of the voice is someone with a memorable voice like Michelle Forbes... [/quote] This was considered very important by the makers of both Babylon 5 and the original Planet of the Apes movies. The people who made both of these talk about how important it was that the people behind the makeup had unique voices. That's why you see people like Karl Malden in Planet o
I like stories like that too. I liked Babylon 5 a lot for a similar reason. The humans are not the most powerful race in B5, and are even on the bad guys side for most of the story. I really loved that about Babylon 5, and my favorites episodes of B5 were the half-dozen or so that revolved around liberating earth and bringing them back on to the side of the good guys.
[quote quoting="post"] Will single player be 1-vs-1 only, or will we encounter 3-vs-3, with the other 2 friendly ships being AI controlled? [/quote] This was one of the reasons I suggested system defenses, to provide some more variety in the fights. My guess is they will use the same "champion" combat system as the original game, and have all the fights be 1v1 (and maybe some 1v2-3s) where the concept is that each fleet is represented by a "champion" to resolve the fig
That's what having several levels of zoom can do for you. It's how the original SC showed you the entire system when you first entered the system, and then zoomed in to closer detail as you moved into it.
[quote who="Xenove" reply="91" id="3624585"] Quoting Kavik_Kang, reply 89 "The Kaufman Retrograde" That is what you would call it if you played SFB.... since retrograding is only possible in space but over here on earth we would call it a "Parthian Shot" tactic. [/quote
[quote who="Vaelzad" reply="94" id="3624629"] I will say I absolutely abhorred SC3 combat compared to SC2 or SC1. I will promise you that the combat for Star Control will not play like Star Control 3 and it will be a fun experience. [/quote] This has to be the best thing you could have possibly said...
[quote who="IBNobody" reply="90" id="3624584"] Quoting Hunam_, reply 84 Quoting Vaelzad, reply 18 The game is not being
[quote who="Vaelzad" reply="18" id="3624514"] The game is not being tailored to top-down view first and foremost and there has never been any promises that it would be. Even SC2 tried to fake depth perspective in multiple views. The game's combat is being tailored to what is going to make it fun to play. [/quote] I don't think they were trying to fake depth perception, the 8 or whatever levels of zoom were necessary due to the screen res
Yes, most of the primary surface ship tactics are hundreds of years old and have applied to naval combat from the days of three masted "ships of the line" to the present day. And that part about "if the enemy is stupid enough to follow you" is you recognizing the effect of what SFB players call "The Kaufman Retrograde", which I have mentioned here before.
[quote who="Xenove" reply="13" id="3624558"] *applause* Wonderful (by the way this emoticon not displaying properly, it should be :') ) <span style=
[quote who="Volusianus" reply="86" id="3624545"] I don't know if it's a PERFECT example, but since we're still only dealing with 2 planes of movement (unless I missed something), the system in place with an option for (3rd person) camera might actually be akin to something like World of Tanks or World of Warships. I don't know if you've played either of these titles (or *sigh*...War Thunder), but these actually have pretty solid camera systems that I was even going
Hmm... I was certain someone would point out "But Kang, space isn't filled with colors, those cloud looking pictures are the result of filters designed to detect and display heavy concentrations of particles in space". Why thank you for asking, imaginary person:-) My uncle raised the same point. I had him review the electronic warfare part of my game because he spent his life working on real-life electronic warfare systems at Raytheon. He gave me lots of advice
This idea hit me while driving today. In Subspace all ships had the ability to "Attach" to a team mate, and you became a turret on their back. Your whole squadron could attach too you, creating a 5 turret supership that was very fun, but weaker than 6 individual ships would be. One of the ships in SC could have the "Attach" ability as it's device/secondary. Maybe it can attach to any ally, or maybe there is only one other ship it is able to attach to that makes s
I would really hate that. That would be a completely different thing. I would definately prefer it work like Subpace, SC, Asteroids... really every game like this I know of. EDIT: I had to think about this for a while before responding. The problem I have here is that I can't remember ever having played a game that works like this. Normally I can speak authoritatively on most issues within this genre because I have literally wound up ma
If you want to be competitive online you MUST use either a gamepad or the keyboard. Any other device is inferior. At least, this was considered proven and settled among Subpace players. Gamepad and keyboard are equal but different control devices for this kind of game and which of those you use is just a matter of personal preference.