unicatsins

unicatsins

Joined Member # 3148578
23 Posts 98 Replies 437 Reputation

Okay. Found my Bug. I had installed Ati Driver 8.12 (but i did not see that i had the betadriver installed). It seems that the game run after a new installation of 8.12 driver Maybe all people with ati and GTA4 have this problem :)

37 Replies 18,352 Views

as i completly reinstalled Sins (have made a new download) i think Impulse installs the most recend version. And i am 100% sure that i had V1.12 before the reinstallation. I updated Sins one day before...

37 Replies 18,352 Views

same prob as Vasari here.. i get minidumps after 10 mins or so... if i save i can reload to play a little bit more.. but than there will be a time were sins crash shortly after i load the game. I have completly reinstalled the game, but stil it doenst work... The path is the right one.... I have Intel E8400 Vista 64 (4GB Ram) ATI HD4870 Never had a minidump with normal sins...</

37 Replies 18,352 Views

I will just post some very unfair behavior: I Preorderd one month ago as many others too... I was on the sinschat and heard about some people preorderd just 40 mins ago and they already have his entrechment... So i spend some money to give it a try. I bought another copy of entrenchment over impulse via paypal and get INSTANT Access to the entrechment download. I Think that realy not fair to the customers who preorderd month ago.. <

49 Replies 158,661 Views

Britishlanguage is similar to america. so i think u just got the american language version. The problem here is that the patch dont work with german version because of the language. but u have a workaround. just install the english version with impulse and than replace the english.str with the german one. runs fine with my version. only "ä" "ö" and so on are displayed wrong. maybe there are some translationbugs too. but u can play it without problems...

18 Replies 11,372 Views

A Ship with Catapultability. Like the Guardian but not for enemy ships. All ships i range will pushed in a chose direction. A Ability that allow friendly ships to jump out of the system from everywhere they are inside the gravitywell. A Ability for a carriertyp ship that allow a kamikaze mission for the bombers/fighters.

35 Replies 9,310 Views

just printed all the screenshots and made my own flipbook.... nice with no syncbug... so please i want more (maybe 3000 screenshots) for my flipbook, or the beta :)

62 Replies 79,360 Views

i have read about this game the first time an used google to take a closer look. looks like a great game. after i read it i have an hard decision now. i have read that much people have axis and allies played too. i have the first edition of A&A but i want to bux the Anniversaryedition of the game. so what should i do: buy TE or AA50 ? :) as like like teamplay i have another question: it is

37 Replies 224,461 Views

Hello, i would like to see a new button for the fleetmanager. the closecombat-button. its a button to order all ships within the fleet to move as close as possible to the target, instead of using his longrangeweapons from the farest possible position. as long it is activated all ships will use close-combat... so its harder for another player to run with ships (mostly carriers) around because the attacker needs less micromanagement for his force against r

0 Replies 6,452 Views

you can fix it bei insert a better translation file. fe u can use the english.str. i use a modified german.str (think i had it from sinsofasolarempire.de and it was for the first betarelease, but it still works... but i am nearly sure that enought to rename the german.str to english.str.

4 Replies 2,434 Views

[/quote] You dont need to select every ship of that type one by one to turn it off. If you select ALL your assailents and NOTHING else you will be able to turn that autocast on or off for ALL of them.[/quote] I will give it a try, but it isnt neccesary if they just fix that autocastthing to autoswitch off when a movingcommand is given...

10 Replies 2,764 Views

As Topic says. I won the most games because ive killed the whole AI fleet on the run in one of my inhibitors... it cant be that the ai dont use his massive amounts of bombers to destroy the inhibitor on incoming...I think the ai only need one hit with all his bombers. So ist easy to win against most AIs. Just let them kill on the run. its too easy and i think its very easy to fix... Sometimes my english isnt the

28 Replies 98,035 Views

Bu[quote who="Cataclysm2000" reply="9" id="1949385"] Quoting unicatsins, reply 8Just a question about the fighters and bombers. Why i shouldt build Kanrak Assialants if i can build carriers ? I mean my kanraks are dying very often, so i just want your 10 cents Phase Missiles. Assailants make up the backbone of my fleet because Phase Missiles are very powerful. Someone here did the math and found out that every 10% of shield bypass you research

15 Replies 7,942 Views

[quote who="Raknor" reply="1" id="1949302"]My guess is that you had that special ability of Assailants turned on. (The one that gets unlocked after having both Assailants and Sentinels researched, forgot its name). While in their special attack mode, assailants cannot move.[/quote] Yes, its the special ability thats turned on, and that is the problem! And yes, they are extremly slow or not moving. But thats not the point. The Po

10 Replies 2,764 Views

Just a question about the fighters and bombers. Why i shouldt build Kanrak Assialants if i can build carriers ? I mean my kanraks are dying very often, so i just want your 10 cents :)

15 Replies 7,942 Views

Hello, i had a littleproblem wirh my Kanrak Assailants in 1.1. I was in a fight and i was on the way loosing, so i selected all my ships to move them to another planet. All ships are moving to the gravityboarder, only my Kanrak Assailants wont move. The autocast his ability for stronger missles and stuck between the enemies. if i deativate the ability they move on to the gravityborder, but just a few seconds later the abilty is autocast again, but the commando to move t

10 Replies 2,764 Views