unicatsins

unicatsins

Joined Member # 3148578
23 Posts 98 Replies 437 Reputation

i just dont like that i have to activate my sins after download [e digicons]:borg:[/e] But great that stardock reads the forums :)

245 Replies 792,230 Views

Please, just give us the option to disable/activate AI Surrendering. It should be possible to change this option at everypoint of the game or at least on loading a game.

12 Replies 8,001 Views

i have to :( So i copy the gamefolder from my usbstick. Installing needs to much time and internetconnection (that i dont have sometimes). But why there is one if they say they dont need them... iam pretty sure that i never get a real answer for this. Maybe the right answer is that the said that because of marketingpurposes :)

8 Replies 2,497 Views

i would like to see more demand options. give me planet, money, ... or give shipvision to ... declare war on... make peace with .. or ... cancel ...treaty with ... your max used fleetsupply is 100 or we declare war. get my puppet and we protect you... dont colonize this planet... your are not allowed to build ... (carriers f.e.) merchantoptions: i give you (tech,planet,m

40 Replies 32,646 Views

mhh iam a bit disappointed that Stradock talks about copyprotection and that they dont need one because its a great game. But why asks my Entrechmentversion for an activation after i moved to another Computer ? I realy cant believe that, because they say that they dont need a copyprotection for their games.

8 Replies 2,497 Views

Hi, since i play entrechment i have no challenge with the AI anymore. I can play against 4 AIs and still the dont want to fight... i only can see that the ai is building heavy defence around their planets, but the dont come with much ships to defend and they dont attack with much ships. I play with random hard ai. Maybe the randomizer is broken and so its everytime the DefenceAI, but still the AI does very strange things. look at his just

8 Replies 2,478 Views

I like massmines, but i think the should not expode if allies/own (ships and structures) are around them. So the enemy can be sure that no mines kill him if he is on close combat. Maybe an option to deactivate mines near own ships/structures by passing by.... An i think we need an minesweaperclass ship. like the scout, but with an autocast option to seek and destroy mines. Or a ship with "hackingabilities". This ship will hack into all mines insid

32 Replies 25,940 Views

if you think you will sell a game later just dont register with your main Emailaddress. just make a new one for the game or use a trash-mail account. so u can give it with the game and u dont have probs at all.

365 Replies 973,205 Views

As he said: for me it was enough to lower the frist row (this with 3 buttons) from higest to high. The other settings are still on highest. Maybe its just one of the 3 buttons, but iam not sure... I had to play after it worked. No time for testing ;) but i will try for my next game ...

61 Replies 111,754 Views

i found it just at the moment. after my post i have done what you say here. If i set all to high (not highest) in the first row, i can play this game longer as the 5-10 mins :) That means, i dont have any CTDs at the moment :) Played for over 3 hours.... no crashes anymore

37 Replies 18,293 Views

So, as i startet my computer today, ive got my minidumps back. I am on my way to create a random 5star map ingame. if i click on preview and look around for some secs and go back to the editor (quit game) i will get a minidump in the menu after 3-5 mins. Somtimes sins crashed without a minidump... I had completly reinstalled Entrenchment. Impulse autoinstalled sins first and than moved to entrechment automaticly... E8400, HD

37 Replies 18,293 Views