http://steamcommunity.com/sharedfiles/filedetails/?id=161168470 Feedback is appreciated, peace out!
Grimmjew
@sareth Grimm is indeed the name I have ingame. Your words ring true to me. It would indeed be good to play more. I do indeed speak of strategy and tactics as if I have a full grasp of them; sadly this is not true. One thing I need to know, for example, is when you use the different openers you can employ (dual carrier, mothership, aoe support ship), what they're good for, etc. Thanks for the input, and thanks in advance for any advice or help you might give me. All 275 hours I pl
[quote who="Ekko_Tek" reply="9" id="3165121"]I also disagree with the idea that nerfing has to make things bland. The new Vasari mechanics being talked about here can still exist as cool, new elements in the game that function exactly the way they do now, but they can be delayed or tweaked in terms of numbers. Changing numbers doesn't change the mechanics.[/quote] I understand where you are coming from. Allow me to present my counterargument: only the numbers, and not the mechanic
Hi guys! Thanks for the input. It has made it clearer to me what your stance on the balance of the game is. [quote who="Volt_Cruelerz" reply="3" id="3165022"] quoting post Want to win? Don't blame the game, blame yourself! On top of everything else, this statement is just rude.[/quote] Sorry, I did not mean to be rude. It was meant as the kind of statement an enthusiastic baseball coach might make. So, I've read all your replies with
After having spend almost 300 hours on rebellion, playing multiplayer exclusively, I feel like the time has come for me to provide feedback to the developers of this excellent game. I must start by congratulating the developers on a job well done. Having played a little bit of the original SOASE, mainly singleplayer, I was surprised by the giant leaps this game has made since the original was launched. I felt like the new elements added to the game, such as the diversifying of the dif