I posted this in another thread already, but i´ll repeat it. I did "tests" like sirphoenix myself, and I ran the game on an old 128mb x550 as well as on a brandnew 512mb gt9600. I tried resolutions between 1600x1200 and 1024x768. The framerate on both cards is OK on small, and horrible on huge maps. By huge, I mean 100+ Planets, 10 Players, and 10+ hrs played. Changing Resolution, Quality or the imgame zoom level didn´t show noteworthy effects. Also, the fps kept decreasing the "olde
ts1308
[quote]I have been playing a long 10 AI game on a custom 10 star map for the last half a week or so with almost all players fleet cap maxed out and any frame rate reductions I got were not indicative of a CPU bottleneck.[/quote] Just curious (and too lazy to search the whole thread again) - what was your RAM size and CPU again ? And whats the CPU/RAM/Swap load when you play such a big map ?
The discussion about performance thats been going on here leaves out one crucial point. [B]Size.[/B] I will boldly assume that those claiming SoaSE runs fine even in huge battles are usually playing small maps (40ish planets), while some of the guys complaining about jerkyness and lag are using 100+ planet maps and 9 CPU-Players. I use a 4200+ AMD with 2gig of DDR400, and it didn´t really affect performance when I used a Radeon x550 (old GF7900gtx died on me) as a substitut