parrottmath

parrottmath

Joined Member # 3119455
227 Posts 3,557 Replies 25,812 Reputation

[quote who="Bingjack" reply="14" id="3216986"]The purpose of city defenders is not to replace the need for defensive troops. They just supplement any defense, and keep the city from falling to something stupid, like a lone wildling.[/quote] I think Bingjack has the correct point about the militia. They are there as an added bonus, the city militia is the games way of demonstrating that peasants want to help defend their city (or are forced to defend). They are not a free powerful defe

60 Replies 185,165 Views

I had a similar problem. reloaded the tutorial and took a large amount of turns exploring. Then decided to start a new game and crash. debug: (not my video card is really a nvidia gtx 555m, latest drivers) http://dl.dropbox.com/u/75549875/Fallen%20Enchantress/debug8292012.err crash zip: <a href="http://dl.dropbox.com/u/75549875/Fallen%20Enchantress/FallenEnchant

1 Replies 1,287 Views

The AI for ranged units don't take advantage of running away from the hero immediately. These units should try to kite a little more. They already step 1 square away when you close in, but they should do that at the beginning. This may produce some difficulties (annoyances) when a melee character trys to attack, but the range character should at least do a little kiting.

1 Replies 875 Views

[quote who="GFireflyE" reply="7" id="3216535"]Personally, I think both traits should be rewritten: Betrayers Trait: Allows you to recruit from opposing alignment at +50% cost.[/quote] I agree with this change for betrayer, even if they leave natural leader the same. A +50% could even be +25%, but some gameplay testing is needed to know what the correct balance would be, beta 5 anyone.

22 Replies 15,472 Views

[quote who="NorsemanViking" reply="1" id="3216189"]Combine it with cruel and we really speak overpowered. The you get one more sovereign point, one more attack, and 50% plus recruitment cost for heroes (that means nothing). [/quote] Actually the way they calculate it, its not nothing. I believe natural leader -100% of units recruitment costs, cruel adds 50% to the recruitment costs. So, really you get heroes at half-price. At least when I took those two traits and it cost me something

22 Replies 15,472 Views

If you try to load a game saved on a Sunday, instead of displaying "sun", it displays "string not found". There are a few other problems with the save game look for example: Beautiful start Thursday 8 /23 / 2012 9:0 pm -It appears that if the time ends with a 0, i.e. 9:50 or 11:20, the last 0 is being cut off in the display of the time. I just did a test at

1 Replies 946 Views

Still present in .951, I've even turned off anti-aliasing per a suggestion by frogboy in "high priority bugs" thread. Am I the only one experiencing this bug or can others reproduce it? Steps to reproduce: - Have an already created custom sovereign - Have a saved game that you can load -Load the saved game -Main menu and then start a new game. -clothless sovereigns If you play the game, the unit does not update. A simple fix is

15 Replies 2,573 Views

Since you have these wildlands and a robust monster environment, could you make a sandbox mode to play without other factions. The victory condition is to clear the land of all wildlands and have an event where the wildland monsters start to rampage the country side after so many turns, bringing the fight to you. I think that this is a unique feature that you can have with your 4x game here as with this mode you can showcase your monster environments even more.

1 Replies 940 Views

Since you asked to see things into the game here is a request. Don't know if it will be simple or not. Request for feature: I know many probably won't play this mode, but since you have such a lively monster environment could you make a sandbox mode. That is no opposing nation to play against, just you vs. environment. Beef up the monsters rage against you and with the victory condition to clear all wildlands. An event after a certain number of turns is to have the wil

172 Replies 674,758 Views

World events: Muddied roads: No bonus to movement on roads. Unnatural Fog: Vision is reduced by 1. Forest Fires: Random Forests are destroyed. Makes wolves go on the rampage. Invaders from the West: A invading army spawns by the ocean tile and rampages.

25 Replies 16,434 Views

I say refer to the game as Fallen Enchantress, but keep the full title Elemental: Fallen Enchantress. Chances are the negativity from elemental will exist from informed viewers anyway as they will know the origins of Fallen Enchantress. Great job and great game. Steam is a good option for games today. I would like to see a different terrain introduced to the tatical battles like underwater or clouds for a specific quest of some kind. For a random event I haven't se

172 Replies 674,758 Views

I perused the debug.err file and found that it does not detect my video card correctly. I know that dxdiag does not detect my video card either, this is due to nVidia's Optimus technology. http://dl.dropbox.com/u/75549875/FE%208-23-2012/debug.err shows I have an intel graphics HD (which I do) But I use an nVidia GTX 555M, 3 gig video ram, latest drivers, etc.

0 Replies 537 Views

[quote who="General.Hynd" reply="70" id="3210555"]but alas the Tarth AI settled that tile, right next to the dragon.. [/quote] As I understand it the Tarth do not get attacked by most monsters. That is one of their special abilities and it makes it nice to have free protection around my cities playing as Tarth. Can't say about the other factions and the AI though. I agree with the pioneer spamming is a problem, but I don't think their will be a goo

83 Replies 236,795 Views