Sharkmonkey

Sharkmonkey

Joined Member # 3116122
0 Posts 4 Replies 34 Reputation

Graphics won't matter in games like that (I'm assuming you're playing a large map with 6 or 7 AI players). I'm playing the same size game on my 2.0 GHz athlon with a weaker graphics card and I get the same thing. I'm pretty sure it is a CPU limitation, it is a lot of information to calculate but I don't know if it is a design issue or a clock speed issue. The game can't take advantage of more than one core so a quad itself isn't helping you any.

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The requested items have been sent in as well as requests to help with the sync bug issue, hopefully we can help get some resolution on this because we'd really like to get an epic scale game going and be able to complete it. The only game we've played that hasn't ended in sync issues ended (we think) because the 10 player game with three 100+ ship battles going on simultaneously brought the host computer to its knees. A standalone server app would be much appreciated ;)

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Snoeseven and I have been trying to complete a game, to no avail beyond a simple single system 20ish planet affair. We do have the save (that's how we were debugging the problem) and I can resend the support email with the save attached if that's what is needed. We're more than willing to work with the dev team directly if there's something they think they can get out of it. With regard to the pirate raid screen, the AI would be placing bounty on him and what I saw was it placing bounty

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