In MoM, if you "died" you could cast the spell of return to get back into the game. It had a couple of caveats though: 1. you needed to have enough magic available to cast it. 2. You couldn't do any other magic while you are "away". 3. Casting the spell could take quite a number of turns during which your troops had to fend off the enemy without support. Made it impossible to kill off a dominating opponent by simply taking out his capital (your capital being wh
Zaisha
Just joined the club.
I think one of the interviews mentioned "Race of Man", "Beasts" and "Fallen". I'd kinda hope for more races than that in the final product (MoM had a rather nice line-up) but that's at least three as it currently stands. They also suggested that your positive/negative channeling alignment was tied to your chosen (starting? being able to use other peoples stuff as you conquer them is kind-of a staple in the genre) race. I hope that's not true as I liked to mix things up with life magic
[quote who="GW Swicord" reply="15" id="1924321"] MoM did that--you could cast both tactical combat spells to aid your units and global spells to do things like curse an enemy's cities. [/quote] Not to mention global spells that affected everywhere on both maps for as long as you kept them active. "Eternal Night", Dark Omens", "Nature's Cures" etc. were a lot of fun. Not to mention there was a Death category global enchant that made neutral undead pop
[quote who="Coelocanth" reply="4" id="1917396"] "Contains SecuROM copy protection. On-line activation required and limited activations." (and I daresay that may influence a number of consumers to do some research before committing their dollars to the product)[/quote] And that is why they'll never (voluntarily) put it on the box. The one thing they absolutely DON'T want is Joe Smoe in the high street store taking an active interest in their business practices/"security
[quote who="TheBigOne" reply="6" id="1910504"]Zaisha, in supcom you can zoom in with holding "q" and zoom out with holding "e". [/quote] I believe "D'oh!" would be the correct reply here. [e digicons]^_^'[/e] However, this should also mean that the funtionality should be relatively easy to reinstate. Of course, in programming "relatively easy" tends to mean: "shouldn't take half a dozen people more than 4 or 5 days, with only moderate amounts of wai
Concur. Having an alternative to mouse-zoom can be very handy. Mouse wheel zoom only was a problem for me in supcom too.
Suggestion: Let us use the keyboard to zoom in/out as well as the mouse wheel. My mousewheel has a tendancy to work intermittandly, probably because I use a screen + mouse/keybourd splitter. (allowing me to use seperate work and gaming systems with the same screen + keyboard/mouse) Also, I just like having options in my interfaces [e digicons]:grin:[/e]
[quote who="Renius01" reply="21" id="1866061"]I have exactly the same problem here, just been directed from my thread about the same problem and it does seem to be our range of cards. I think all we can do is wait for a SD official to tell us the bad news [/quote] Personally I'm hoping for an "Ah, so this is the problem, yes we've heard of that before. We have good hopes for resolving this in a future build" Hey, I can always hope. And SD and GPG employ some very talented and
[quote who="NwExilon" reply="4" id="1865082"]Zaisha, I would look at texture quality settings in your graphic control panel first. Set them all to normal and check the game again.[/quote] I've tried twiddeling with the texture setting, individually and in a group, and this does not seem to make any difference in the colours issue. Strangely enough, it does not seem to make any appreciable difference in how fast the game progresses (and how fast the graphics display/update), no
Well, I've managed to make a screenshot that I hope shows pretty clearly whats going on. About the only thing that isn't in there is the "after image" effect. Here goes: The screenshot Btw: Thanks for the assist <a id="ctl00__Content__RepeaterReplies_ctl00__User" class="hand" title="Click user name to view more option
[quote who="xthetenth" reply="24" id="1864731"]That's very odd. Do you have a screenshot?[/quote] Unfortunately I don't know how to make a screenshot in the beta. I've tried the print screen button on my keyboard, (that works in some games) but that doesnt seem to do the trick here. I'd also need somewhere to upload it etc. The graphical corruption on the Demigods appears to be rather extreme team colours, the skin is still visible underneath, but almost completely drowned out
Hmm, after some further experimentation this would appear to be a by-product of my graphical problems in the other thread I made. The targets are simply not where their models claim they are. When I target a "selection circle" that is their actual location, it works fine. The arrow is indeed green though, and the circle is red, incidentally. Please disregard this error report, it has nothing to do with the ability in question.
The torch bearer ability "Fireball" does not seem to target properly. I can activate it in "relive the inferno" mode, but it gives an invalid target icon (green arrow with a circle beneath it that has a diagonal stripe through it). This applies to any kind of target I point it at (soldier/demigod/structure). This occurs both inside and outside the indicated targeting range.
Hmm, I figured out it was the Catalyst Control Console NwExilon was talking about and tried the "geometric instancing" thing, but that didn't help. Strangely, when I tried a much higher resolution setting (1280 x 1024) it ran a bit smoother (though not much). Kind of counter-intuitive, but it might have been because it's my native setting and cards typically work a bit more efficiently at that. Anything I can do to help find out what kind (if any) of gr
[quote who="NwExilon" reply="15" id="1863001"]It's probably a graphics card setting. Go into CCC and fiddle around with them.[/quote] Eh, what is "CCC"? I've probably used it before, but I don't recall the abbreviation. As to graphical bugs in other games, not really. The only problem on that front I've recently had was when one game mysteriously upgraded the driver version requirement during a patch. And that was solved by getting a new driver. </
[quote who="kryo" reply="13" id="1862927"]Post the video section of the dxdiag as well.[/quote] That's this bit, right?: --------------- Display Devices --------------- Card name: MEDION RADEON X740XL Manufacturer: ATI Technologies Inc. Chip type: MEDION RADEON X740XL (0x5E4B) DAC type: Int
[quote who="technoViking" reply="9" id="1862860"]The processor is fine, but I can tell you already your graphics card isn't.I can also see your lacking in RAM.2 gigs is almost standard now a days for gaming. [/quote] Well, I'm not expecting high performance at high graphics. I'm also utterly uninterested in the machine eating stuff like FPSs. I'm just looking for reasonable performance at low-medium graphics, which is what I get on most newer games I play. (I mentioned SupCom as
[quote who="SyxxByNyne" reply="7" id="1862807"]I would recommend you give at least the OS, processor, video card, and memory considering your problem.[/quote] Will this bit do?: ------------------ System Information ------------------ Time of this report: 9/4/2008, 23:26:32 Machine name: P4GD Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111) Language: Dutch (Regional Setting: English) System Ma
For those raging on no system specs: I'm offering dxdiag aren't I? That'll contain all that info that I (as the aforementioned tech noob) don't know. Also, a little politeness goes a long way. On the "geometric instancing": What is that and how do I do something about it? (tech noob) As for cut/paste the dxdiag, its a huge amount of text, and I have no idea which part actually matters.
Issue description: On my system (which is admittedly aging somewhat, but can run Supreme Commander pretty well) the beta chugs along to the point that units/demigods seem to "jump" from place to place, even at minimum/off-everything graphics. At slightly higher graphics, I see my control circle move forward while the displayed model of the Torchbearer stays where it is and later pops over to the correct location. (damage etc. do seem to respond to the correct location
[quote who="Kitkun" reply="13" id="1854196"]Why does it have to be TEC? [/quote] The TEC is evil, evil I tells you! They must all join the Unity or die! Or they could become slaves the odd time I'm playing Vasari, that works too. :-p (Slightly more real answer: they're the "vanilla humans" side in the game. I never like those in any game I play. Especially since they [i]always[/i] seem to be the side played by the majority.)
[quote who="Jack-Creme" reply="11" id="1854056"]Thanks for that Zaisha. All is clear now![/quote] Kill a TEC player/computer for me, we'll call it even. ;-)
There is another tab on the research screen marked "Fleet Logistics". You can research fleet and capital ship numbers upgrades there.
[quote]1. They aren't xenos They exiled the Advent and left them to die. 2. They aren't heretics The Unity disagrees. [/quote] I think he means in the Warhammer 40k sense, i.e.: Xenos = aliens (so "not xenos" is pretty much the opposite of "not xenophobic") Heretics = anyone who disagrees with his team :-p But not to worry, the Unity will change his mind. Literally.