With 1.00 I often experienced sluggish screen scrolls independently of zoom level. It seems to be completely gone since v1.004. This is very appreciated improvement. However sluggish screen scroll is still there when I zoom out to just before switching to cloth map, but it is not so annoying at the moment.
trigorin
So Master Quest is just a unique alternative for human player to win in a game going to a dead end. This is an uncommon asymmetry between AI and human player in a Stardock game :) In spite of that fact I'm still really interested in 1st and 2nd questions as well.
That would be a very nasty victory for the AI :)
I've read in a forum that AI has not to go through quest steps, it rolls dice instead. I'm interested in 1. how it is calculated? 2. how it is related to human player possibilities? It takes much more time for a human player to pass a quest, while his or her units gain experience in corresponding battles. 3. Can AI win Quest Victory?
[quote who="Frogboy" reply="20" id="3259180"]Well the AI doesn't get to complete quests automatically. They simulate the quest (rolling the dice) and they aren't allowed to go on tons of quests like you humans are! [/quote] Hey, and what about your principal that a feature AI can't handle well must be cut off? ;)
Is the game currently using stamps in map generation? Where are these stamps in game directory if any?