I think that the frigates should have about one quarter the hitpoints and the capital ships about 5 times the firepower for their standard guns. That would solve a lot of problems with the game.
misterunderhill
Well, I hardly found the performance for sins to be great, especially for a top down game that should have zero stutters. People also act like stardock does nothing against piracy, but that's not true. They just don't do anything invasive or crazy like the bioshock thing or starforce. Those are really aimed at actual crackers, to slow them down, but it's really not going to do much better than a normal keygen. As for PC games being shit, it's because they have become mainstream
Maybe just start the price off really high as if they'd all been bought up already, and only make it go down slowly with time. Either that or the black market only comes up once you find the pirate base.
[quote]Actually having thought about it a bit more - you can put like 15+ defensive platforms around a planet, that would instantly destroy a seige ship every time it fired. I have no idea what you're whingeing about.[/quote] That's great, except they'll only get to fire about 5 times before the planet's gone. You can break them up by exploiting the AI and getting them to attack something else, but it doesn't change the fact it's a flawed system.
[quote]I wouldn't say these are flaws it just sounds like you might not be building up your planetary defenses enough. I usually put at least one hanger defense around all planets, 2 - 3 at choke points. That way no matter where the enemy is in the gravity well my defenses will respond and at least inflict some damage on him before he is able to jump to the next planet. Also as others have stated you need to build up your infrastructure and emergency facilities otherwise
[quote]Learning tactics and how to counter siege or whatever is part of any RTS! It isn't a "workaround".Sins is about dealing with both micro and macro issues. If one can't deal with simple tactics, then there's no point trying to build a strategy. LOL.[/quote] My comment about idiots was to avoid exactly this kind of comment.
[quote]I agree with you that it can sometimes be annoying when the AI has a little pack of bombardment ships that he runs past you and hits a planet in your back lines etc. But for me this is just typically a minor annoyance then a game halting issue. Basically I usually have a force somewhere near to deal with them or I make a new little "security force" group of maybe 5-6 LRM's and maybe a carrier ship or something and chase them off etc.My biggest complaint right now w
You can't be serious. That's not strategy, it's asshattery. I mean regarding certain units doing more damage than others to certain targets. It's a very simple, braindead way to artificially introduce strategy. Ships should have real tradeoffs but it should not be "This one kills this one and that one kills that one lol"
[quote]but they ARE flawsStatements like this are always highly subjective. I have no issues with any of your "huge" flaws. In fact, I would consider them flaws if they *were* added.Soooo[/quote] Well, you can argue anything is subjective, but I think the game emphasizes the realtime part much more than the strategy part right now. In fact I'd say the strategy part is practically nonexistent. If you are simply spamming out ships then to me it's a broken, retarded ga
AS I ALREADY SAID, I know that this can be worked around. TRY READING. The problem is, this is bad design for a game, if you want it to have actual strategy instead of a mindless clickfest.