Today I have two stations more from the Kilrathi. The Civilian Research Station and the Military Research Station. Both are designs made by me. Very easy and simple, just following the style from the Kilrathi starships. By the moment, at least at my opinion, the Kilrathi structures are not giving me any headache, in fact, probably they are easy because I must not make them following any design previously made by anybody which it can have some troubles when you try to create it at a 3D model.<
Nomada_Firefox
The Kilrathi Capital Shipyard. You will note how now one of the Dreadnoughts is not builded in the Capital Shipyard and there is another Shivier, it will be the Siege variant. I have made the two super dreadnoughts as Titans because it reduces the advantage from the Kilrathi. Of course you can not build two of them, just one. [img]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0224.jpg[/img] [img]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0225.jpg[/img]
The previous was the update from yesterday really. This is the update from today. An improve in the previous station and the Frigate Shipyard from Kilrathi. With the shipyard I have made some which it remembers me to the Kilrathi units. [img]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0221.jpg[/img] [img]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0222.jpg[/img] [img]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0223.jpg[/img]</p
Thanks by the info. If you do not tell me about it, perhaps I had not seen the 1.86 update.
Well, these are my two first structures from the Kilrathi. They are two satellites, smaller than other structures. One is the culture center and the other anti-jump structure (the interdictor). [IMG]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0219.jpg[/IMG] [IMG]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0220.jpg[/IMG] Perhaps you can think how they are too low poly or too box or some like that but my primary point making these structures is th
Now with the Confederation starbase, I have added all the structures and units from this faction. You can watch them in the video. After it, I will start with the Kilrathi, it will be fun because I will make most of them following my imagination and without follow too many previous designs from others because there are not more of two or five stations in the world made for this race. Have fun. Perhaps even the Kilrathi stations will be easier because I will not be limited following a
The Orbital Cannon is a super weapon which you can see at all the factions from the game. From a way or other, it fires super shots which they can destroy your planets. With the Confederation, I made one similar thing to the Nephilim. With a salvaged Behemot, the Confederation has builded the orbital cannon.;) [img]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0216.jpg[/img] [img]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0217.jpg[/img] [img]
I have uploaded a new video showing the Confederation structures, there are more additions. Now, with exception from the super gun station, I have added all the stations from this faction. Remember how I have not added the icons for most of them, I will make all them at same time. It will be faster. Other change from the previous work showed, it is the Hangar Station, I have replaced the model. [video]https://youtu.be/pN_R1n-oykQ[/video]
This is the Confederation Hangar station. It can deploy two fighter squadrons. This station can be upgraded with additional weapons. When it happens, it adds four weapon plattforms. [img]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0213.jpg[/img] [img]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0214.jpg[/img] [img]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0215.jpg[/img]
Strange. Is it the named resize_085? I run it without problems at Windows 8.1 pro. Do you receive any error message? perhaps you need a special dll.
Thanks. I have more today. I have added more stations from the Confederation. At first place, the replacement for the Broadcast Center, it will spawn the Confederation culture around your planets. [img]http://media.moddb.com/images/groups/1/25/24667/Sins_of_a_Solar_Empire_Rebellio_2016-11-07_14-19-30-68.jpg[/img] The Trade station. You will need it if you want increase your credits faster thanks to the trade between systems. [img]http://media.moddb.com/images/groups/1/
More news. Again, a new starbase. This time for the Warlords faction. I have used the Imperial starbase from EAW for it with some additions. By example a main gun with the highest weapon upgrade level. Clearly the starbase changes with each upgrade. You can add more weapons, the trade port and more parts to the starbase. Probably you will be thinking how the new starbase is worse than the Mini Death Star. Yes, it is true. By this reason if you do not choose to add a trade port
More new additions and some changes. I made a mistake before with the shipyards from the Confederation. They were others. But I could replace them easily and I will use the previous models with the Union of Border Worlds. Now this is the correct Confederation Frigate Shipyard. [img]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0201.jpg[/img]
These are the Confederation capital and titan shipyards. Again other model imported from the Wing Commander mod for Star Trek Armada made by miklosgo. When I find some of time, probably I will update the textures with more resolution. But by the moment, it works. [IMG]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0194.jpg[/IMG] [IMG]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0195.jpg[/IMG] [IMG]http://media.moddb.com/images/groups/1/25/24
Time now for the Confederation space structures. This is the frigates shipyard from the Confederation. Imported from the Wing Commander mod for Star Trek Armada made by miklosgo. [IMG]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0188.jpg[/IMG] [IMG]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0189.jpg[/IMG] [IMG]http://media.moddb.com/images/groups/1/25/24667/SOASEWC_0190.jpg[/IMG] [IMG]http://media.moddb.com/images/groups/1/25/24667/SOASE
This will be the starbase for the Black Sun. I am sure how you will recognize the model if you have played EAW. The main change now is how I have made it with the same amount of upgrades than the original and it adds parts with several of the upgrades. It is not finished, I must make the icons, some changes in the blink particles but mostly, it will be as you see, with this big size at comparation to other units as you can see in the images. After this, I will add other starba
I have uploaded the first part video where you can see all the structures from the Nephilim. The most new, the Starbase, it was the last from this race. Now I will continue adding structures from the Confederation. Other thing which you can notice, it is how I have replace all the music. [video]https://youtu.be/T2RnKROzIic[/video]
More news. These are the last two structures, the Jump Blocker and the Starbase. The Starbase can be upgrade with additional weapon modules and it adds some changes in the design. Just look the Starbase from the EAW mod from MayorAPayne and you will understand how it can be.;) [IMG]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0186.jpg[/IMG] [IMG]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0187.jpg[/IMG]
These are the last news. I have been working in the abilities, starting by heroes. I have added some new and reorganizing others. You can watch at this video some of them. At first place, I added abilities to the Rebel One. Next I made a Force shot ability for Luke by example. Other force heroes have other abilities. There is a tractor beam and a cloak ability for the Terror SSD by example. Some of them need tweaks but at least, they work. Mostly timings running and anti-matter consum
Edit: ignore this or read the hidden answer. [e digicons]:D[/e]
Thanls. Here you can see all the units added by the moment, starships, fighters and space structures. [img]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0185.jpg[/img]
I have made some additional new structures from the Nephilim. By the moment, I go to show you two more. The Hangar bay and the Hangar Bay upgrade. The upgrade version adds weapons. [IMG]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0183.jpg[/IMG] [IMG]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0184.jpg[/IMG] Really I made four new structures today, one of them is the space cannon, I have made it as if it was a damaged Tiamat rebuilded as a orbital ca
I have added at my site http://firefoxccmods.com/ the last 1.5 for SOASE 1.85v. This is the list of changes: -Fixed stability problems from the 1.4. -Improved the engine lights with a similar idea to the particle engines made by ERock72 for the Goafan77 Star Wars: Interregnum mod. Just the glow particle. I have not made customized engines for each unit, there are more of 200. -Improved some proyectiles. -Improved some models/textures. <img src=
It looks as if I had left far away the problems and now the mod runs without strange crashes. I have made a lot of additional fixes because after the 1.85 there was more small mistakes with icons and text. I do not go to publish a list but I am sure how you will recognize how it looks different. About the engines by example, they are unfinished and clearly, the last engines will not be released with the next version. It goes to take more time. Mostly now all the units look different b
Another new space structure. This will be the communications satellite which it spreads the Nephilim culture around the planets. [img]http://media.moddb.com/images/mods/1/32/31263/SOASEWC_0182.1.jpg[/img]