SerinMaldy

SerinMaldy

Joined Member # 3061466
18 Posts 35 Replies 192 Reputation

ok but adding -localdataonly at the end of the desktop shortcut "C:\Program Files (x86)\Stardock Games\FallenEnchantress\FallenEnchantress.exe -localdataonly" give me an error and won't modify the shortcut pathway. I am I doing something wrong? Also do you happen to know how to get Clay to show up on the map or alter the base tile material/grain starting positions? ie 5-2, grain/mat. Best I have found was 4/4.

14 Replies 17,462 Views

I placed the files in C:\Users\Home\Documents\My Games\FallenEnchantress\Mods\Data Files were: CoreItem, CoreMounts, CorePlayerAbilities and CoreWorldResources with Resources I am trying to get Clay to spawn so I have a material resource like gold/iron. I suppose I could just replace the originals in the game file but don't really like doing that.

14 Replies 17,462 Views

I play on large map with max number of players all at challenging or higher. I tend start off next to 2-3 of them and end up taking them out fairly early on so I can have room to develop. I haven't found any independent races yet. I haven't really noticed things slowing down that much yet but I haven't gotten very far do to CTDs. I am hoping this new build 0.89 will allow me to get farther along in the game

41 Replies 59,778 Views

I copied and edited some of the data files and placed them in the Mods folder in /doc~1./MyGame/FallenEnchantress/Mods... started the game ( with use mods preferrence selected, restarted game) but I still can't see the stuff I edited. Ie, Wealthy attribute for sovereign gives 150 gold. I changed that to 500 gold but the starting gold is still 300. 150 starting cash + 150 for attribute.</span

14 Replies 17,462 Views

I would like to see the maps more refined and more resources distributed. I would also like to see the option to make more then 1 - 2 cities per Large map. It seems after the first city I can get another one if I am lucky about 15 tiles away and usually only 2-3 tiles allow for the new city.

142 Replies 290,792 Views

I am still getting low grain/material starting tiles. I am well over 150 game starts. The best I have seen so far is 4/4 but no resources around it. I played around with the random value for resources like Wheat, Iron, and Clay...Clay no matter what I do won't show up in game at all, and seems Stone quarries are history too. Any other resource that anyone knows of that is in game that will help Generate production?

2 Replies 5,014 Views

I have started at least a hundred games looking for that, 5-5, 5-4, 5-3, 4-4, ratio of grain to material. It was stated that you want the highest possible material for your first city as it is important to its growth and building power. The best I have seen was 4 grain, 3 Materials and that was rare. Does anyone now the HTML file location for these variables? I would like to change them to more randomly give me at least a chance for a 5-5, 5-4, 4

3 Replies 5,529 Views

I agree with Drakheim. Any association with Elemental:War of Magic would be a shame. Maybe Fallen Enchantress could be what that fiasco was meant to be. So far I find the game really poor with starting positions and resources around you even with Dense settings. If you are improving the AI, then that will eliminate another complaint. I never finished Elemental:war of magic even after almost 2 years from release. To me it is

139 Replies 406,453 Views

Well, it seems I stirred up the pot on my rant. Yes folks I am aware that somethings take longer then others. I agree that somethings that were promised to the consumers long ago haven't been made available yet. Ie, FLYING CARS. As to what constitutes a good sports team I have no idea. But sports really are a poor comparison for programming. The reason I posted the way I did is because I have earned a degree in programming and have modded many Stardock games in the past. I know how

118 Replies 461,247 Views

Are we, the consumer, ever gonna see this game finished? Anytime soon maybe? It has been over half a year since you release it. What the hell, really! You should have dumped your time into this game immediately been done within a month and moved on to other endeavors; however, you have slowly putzed around with this game, while making an expansion and working on other projects. WOW! I wish you would have just waited til it was done to release it. If it would have taken you another 6-7 months

118 Replies 461,247 Views

Expansion already and we haven't even gotten the original up and running without bugs. Maybe you should have waited a few more months before releasing the WoM and just put out Elemental: Fallen Enchantress. I really hope you fix a few things with this expansion.... 1. Fix the Out of Memory crashes. Really annoying. 2. More detailed and rewarding quests. 3. A more diverse tech / spell trees to give flavor to individual factions. Right now you only need play one Kindom a

201 Replies 706,098 Views

Not sure anyone is even reading this post but the reason the minor factions don't show up on the game generated maps is because they were never put on them. Editing the maps I see one spot for minor factions and several for random main factions. It is my belief that the Devs didn't consider that minor factions don't populate a map like the Major ones do, so the random locations are invalid for Minor Factions. The only fix I can see working is editing the primary maps, adding the Minor Faction

8 Replies 5,529 Views

Looks good for a RTS. I like that you can pause. I hope you can still give orders and set up admin functions while paused then hit continue thus treating it like a turn base game. If anyone can confirm this it will help me decide to buy it or not. I am not a computer and can't do 100 things at once and really hate the old school Lame Time Strategy er Real Time Strategy of make bunch of the same thing, group, send off, make more send off til you overwhelm your opponent. No fun there. So

156 Replies 488,621 Views

X3:TC has a lot of limitation, but the freedom to build and do anything is pretty cool. It takes a long time to learn how to do things and you have to spend time researching forums to get good info on how to play. I wish they would have spent more time on the AI to give a more alive feel for it. Overall, it is a tough game, but can be fun. Enjoy.

60 Replies 179,853 Views

Thanks for the info on placing them. Just wonder why they aren't showing on game generated maps. Still poking around in the code to find the answer but if someone finds it first let me know. Thanks.

8 Replies 5,529 Views

I have read several posts that said they were disappointed with champions and that there weren't enough fallen ones. I have created a few champions that you can copy and paste into C:\Program files\Stardock games\Elemental\data\English\CoreNpcUnits.xml or in a mod folder, or in docs, units, but only have tried them in the CoreNpcUnits file. I used sharp colors to help them stand out and will probably try less brilliant ones but for now I wanted major contrast. I included some fall

2 Replies 2,810 Views

Is there a way to prevent champions from duplicate spawning? I really don't like cruising along and find say Rilis and think cool a good melee champion. Hire her and move on down the road. Low and behold I run into her twin sister. Ok, hire her too. further down the road, you guessed it, her triplet. Wow, what fun! lol. Seriously though it is sort of boring. I am sure they re-spawn to allow for them dying and the game still maintaining a certain level or number on NPCs, however, I would

0 Replies 1,785 Views

On minor factions I have learned this: The only one to spawn is Iyana because NPC_MiningHamlet is the only one that is in game from what I can see. NPC_CrystalHamlet doesn't seem to be there anywhere. NPC_RamisBlackstone is the only NPC that shows up in game. I am not able to locate where they store the NPC_RamisBlackstone, NPC_Valdiri, NPC_Snathi, etc. If I could find those I could perhaps edit or repair them to function. I am also gonna try to

8 Replies 5,529 Views

Resources seem to spawn based on a few factors. Land Type, Land Sub Type, and map size. ie, Fertile Land is Land GrasslandEnvironment This tries to use Grassland Environment first then checks for other types so you could see fertile land on DesertEnvironment or even BarrenEnvironment. Land is broken down into subcategories, Rugged_Land, DesertTerrain, HillsTerrain, MountainRange, Forest, Be

3 Replies 2,860 Views

Cool, Ty Heavenfall. Your conversation helped and I will play around with it some more and if I get an even and constant placement I will post the information for you.

3 Replies 2,860 Views

I have recently started modding the world resources to see if I can get more of them to spawn. 300 seems to me to be about a 30% chance of spawning. sometimes I see it written as 30.0. I know mathematically they are both represent 30% for game mechanics but I would like some uniformity, so if someone know what the correct format for the percentage chance is let me know. I would also like to know if there is a file that show what will spawn next to the starting sove

3 Replies 2,860 Views