Reianor3

Reianor3

Joined Member # 3058491
4 Posts 50 Replies 3,960 Reputation

Now, I'm probably going to look like an ass, but someone has to say that... Magic is a mess, but slow research isn't going to help with it. Also shard locations are meant to be random. So as a matter of fact you get a lot of spells fast and easy access to spells requiring shards to get advantage of the shards that spawn in your vicinity. As a matter of fact in conjunction with magic system spawning of shards is in better condition than spawning of other nodes champions or mons

12 Replies 40,570 Views

[quote who="Dagwood" reply="3" id="2681024"]Yeah, only folks actively following the beta would know this. Hopefully with the latest changes in 3A a player would choose to found the kingdom next to the fertile land tile they are placed near at game-start, but an additional pop-up informing the user of the importance of fertile land will probably save a lot of headache and time for Stardock post release. EDIT: or have Janusk advise about this as his first action. [/quote] <

11 Replies 1,241 Views

Am I the only one who thinks that supplemental spells are the best around atm? I don't know about them all, but simple "enchant this, enhance that..." spells are well worth whatever effort they require. With battles being auto-resolved I focus on strategic magic and it gives more than it takes. And then there are stronger manipulations... Yum [e digicons]:d[/e] ... 1->1 essence transfer to focus fireballs just seems a bad idea atm... That part isn't balanced, but that can't be

27 Replies 12,272 Views

[quote who="Frogboy" reply="1" id="2678555"] Feel free to suggest ideas though because I think the system has a lot of growth potential. [/quote] I have some, but they are mixed with magic and essence system... it's a long story... and a long post... And it's there already so I'm not posting them again... You may want to look at them especially since you've recently been asking for magic feedback... [quote who="drakkheim" reply="6" id="2680153"]One thing that strikes

7 Replies 30,796 Views

[quote who="socketboy" reply="6" id="2680126"]Agreed, I have a hard time leveling up my cities with empires. Also, I am fairly new to this, is there some screen with a description of the differences in the factions? On the selection screen, it looks like it is just their history. Also I saw a poll on this forum about your favorite, and most people voted for the one they make themselves, is that disabled in this beta? [/quote

17 Replies 1,651 Views

[quote who="Dartanis" reply="2" id="2680181"]Yea, and I think they were take out for a good reason, if you can just use magic to create food without any penalties, it will severily unbalance magic and food aspects of the game, the sovereing dynasties idea in your post was really good btw. Shame I didnt think of that. [/quote] Didn't they originally eat essence? Current "make green ground" spell does.

4 Replies 715 Views

Funny, I seem to be getting immune too walls of text... lately... I mean I'm tired and your idea looks perfectly clear... Anyway, just wanted to note... AFAIK the ability to create fertile grounds isn't currently in-game. Most of "reviving" spells have been stripped (or hidden) during transition to 3A, and the one that is left only makes green ground like the one that grows around settlements. (and then there's raise/lower land and snow/desert spells but no land "restoration" spells)<

4 Replies 715 Views

[quote who="segallion" reply="4" id="2680139"]What other types of tiles could we get out there? Oyster beds...source of additional Guildar Fishing lanes....food resource Water nodes...only spawn in the water in order to be claimed Perhaps a spell such as Air Bubble for underwater Cities... Hell underwater cities already in place to be used in quests as Dungeons [/quote] Perhaps I'm not thinking strait after

8 Replies 2,498 Views

I'm not talking about organization and interface, the system itself is a mess. List of current complains I'm aware of. ( for convenience ) Essence system is "malfunctioning". Wisdom is not assigned to anything important. Mana regeneration is inadequate. Current implementation of shards is primitive. Suggested changes</s

2 Replies 2,741 Views

Err... I now share the common disappointment about magic system... more on that separately. Socketboy, most of what you are asking is interface issue, not the magic itself. Also... building a character for certain schools isn't THAT much of a gamble. Books can be researched (although that is somewhat a gamble) and shards can be found later. On top of that there are spells that need no shards and even schools without shards associated with them.

15 Replies 4,177 Views

I took my time to play around with magic. That completely messed-up my head... I was sure we can use essence to create fertile grounds... turns out we can't... BUT, we can use it to make the ground green, now that's something... or nothing... since cities can do the same at the cost of 1 pioneer. Imbue champion looks like another waste... a separate from your own mana pool isn't worth splitting a consolidated mana pool... Ok, I admit it, essence system is in a

27 Replies 12,272 Views

[quote who="Frogboy" reply="1" id="2678555"]I'm afraid not. The primary purpose of your Dynasty in Elemental is to forge alliances with other players and gain champions who already are imbued with essence. This is a system we can look at expanding in the future but what you mention isn't within the scope we envisioned. Feel free to suggest ideas though because I think the system has a lot of growth potential. [/quote] Erm then how come they aren't

7 Replies 30,796 Views

Funny to see this turn into into "read ME!" battle grounds... Anyway some of those sound bizarre especially the one "don't let me research spells". Gee... I have to rapidly hamster meself some magic and see why everyone's so disappointed about current system. Either I'm missing something or I have entirely different expectations of magic.

15 Replies 4,177 Views

I have to disagree, well only partially but still, Essence IS available on a decent level or at least can be with a bit more tweaking of numbers. There are Essence potions or whatever those are called they add .5 essence to sovereign. I've had +2 essence in 10 to 20 turns simply from errand quests. THAT means 2 fertile grounds for example. Heck, that's worth something. Think about adding that to a city with 2 more food sources, food enhancing buildings and food specialization. It's hutfest ti

27 Replies 12,272 Views

[quote who="VR_IronMana" reply="4" id="2678216"]Grognar....and Betty? Heh. Poor Betty. Such a plain name. I hope she doesn't look as plain as her name - otherwise she might have that "Ugly" trait and you wouldn't get 16 kids But, yeah, genetics - with a degree of randomness/ unexpected results , would be pretty cool. [/quote] The successor to the throne of a human sovereign is suddenly a trog... go figure... That'll teach him not to marry and

11 Replies 7,815 Views

Buffing Up buffs is imho work for later stages. When balance is less abstract and less obscured than now. I believe that current focus is more on principles than on details. Buffs work, they help, they are "eligible for fun". Making them fun and balanced will be done in due time. Yep, spells are a pain to select once you have a bunch, but right click is a tad to royal for them. Maybe something with CTRL or some other "shiftstate", but then again, AFAIK SD delays interface till the act

4 Replies 2,494 Views

[quote who="kryo" reply="13" id="2679122"]As Brad noted, it's been moved to the modding suite (which is disabled in the public builds at the moment). [/quote] [e digicons]:rolleyes:[/e] [e digicons]:rolleyes:[/e] [e digicons]:rolleyes:[/e] Geee... and it wasn't even broken enough... Although it did cry for improvement... mainly with storing, organizing, and modifying...

15 Replies 4,586 Views

[quote who="kryo" reply="11" id="2679059"]Sorry guys, seems I still had a 3A candidate build on this machine which didn't have it moved yet--didn't notice until I came across another thread that had a screenshot for this. [/quote] So you mean it's unavailable?

15 Replies 4,586 Views

[quote who="joasoze" reply="1" id="2678693"]Might I remind you that the game is not finished. We are testing mechanics still The master quest will be more than tough enough when the game is all ready [/quote] ↑ What he said. Other than that, I share your concerns about MQ. I believe it has to be done across the whole map. Also, you can't warn others before MQ is actually researched, because if it is researched or not is only determined at breakthrough. And

3 Replies 2,157 Views

[quote who="Das123" reply="1" id="2678664"]They will be changing the system I believe to allow the influence area to dictate what can be built on these tiles rather than the city linkage. [/quote] Where this comes from? A link if you may.

4 Replies 2,630 Views

Wait a mango... errr... mate a winet... errr... whatever... to much posting for me today... What I meant to ask isn't there supposed to be only one of those? I never saw ANY "wild game" extractors because I never took hunter. Are you sure there's one for everybody?

2 Replies 1,325 Views