punkcut

punkcut

Joined Member # 3047534
0 Posts 0 Replies 648 Reputation

They decided to go with a pure P2P architecture. Not sure exactly how its implemented on the backend but for most RTS there is pseudo P2P element if you host your own game and a dedicated server acting as a proxy if you use a ranked system. Or at least thats what little I know about it.

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None of the network configuration advice seems to be helping much. However, what is helping is finding games through the impulse game browser as opposed to the in game browser. For some reason I seem to have a lot more success in getting into games that way. Just thought Id post just in case it helps for someone else.

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Yah I took my rig off the gateway for ( a very short ) while and had it directly accessing the internet. Didnt seem to improve anything. Even if it did work though I wouldnt tolerate that. NAT has been around for way too long. Im fully willing to admit, it might be something with my ISP (Cox Communications) - Whether its the game, my ISP, or something else. Hell, even if i totally foobared something up and didnt configure correctly: I dont care.

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Wow. Thats completely dismissive for someone who sounded like they were begging for help 2 days ago. What a great thought process: "Its fixed for me, it must be fixed for everyone". Its no wonder you dont work for Cisco. Ill just chalk it up to another reason im returning the game and getting a refund. Goodbye.

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Alright. So I think Im ready for a refund at this point. Lets go over what Im using: very beefy rig (performance not an issue) vista x64 20mbit/3.5mbit Cable line. Not very congested at all ( I regularly hit 1.5MB downstream.) Linksys WRT54G V2.2 router. Im wired. Lets go over what Ive tried: ports are forwarded and UPNP disabled. Ports listed in doc referenced below. Ports not forward and UPNP enabled Ran

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