zechio

zechio

Joined Member # 3044742
0 Posts 37 Replies 4,496 Reputation

Just tried it out...and when 2 balls of mobs get together along with generals minions it can slow down a bit. It was pretty insane and funny, but you actually have to try and not attack so that the enemy will live long enough to actually see 50. It doesn't take long to get there, its just that due to the large amount of creeps...if you get the xp bauble and just stand in a lane you get MASSIVE levels. Anyone that dies/goes flag cappin/item shoppin falls several levels behind. All in a

47 Replies 132,447 Views

current buffs/debuffs will now be taken into consideration, so that higher level buffs will not be overwritten by weaker ones. Tweaked some more descriptions and such. Cleaned things up a bit. With the last of the major issues gone, I have decided this latest release will be v1.0 There are still known issues, but they do not affect game play. If you run into anything I have not listed below, please do make sure to say something! Just do remember, this skill is

13 Replies 3,388 Views

Fixed the problems with the debuff applying to self, and the single enemy buff not applying. Also changed descriptions, tool tips, etc. Fixed some typos. Buffs appear to be lasting full duration now as well, however: Lower number buffs can currently override higher buffs. Known issues that remain: No Cleanup All buffs/debuffs uses the same Icon "Natures Fury IV" still uses the tribute icon.

13 Replies 3,388 Views

[quote who="piratetoz" reply="11" id="2460449"]as i said before i can fly with that card and the whole pc is new highest hardware i play all games at highest graphics with no plroblem and after i downloaded the latest driver demigod works with colouers now but still crashes after 20 min i wont try to fix it i just wanted to ask why they realase a game that dont work at leats 99% ?? why after i buy a game i have to go download patches to fix it

23 Replies 5,270 Views

So, I've been experimenting to see a bit of what I can do with things. I decided to create an aura for the queen, that buffs allies, and debuffs enemies...based on how many enemies are withing range. After way too much trial and error, I finally have a working version. Currently, I have it purposefully over powered to stress the affects for testing purposes. It still isn't even remotely clean, but it atleast gets the job done:) It replaces the skill "Entourage" 1-3, and Tribute.

13 Replies 3,388 Views

Well, for any that might care: I have managed to get the functions and such for my aura that is dependant on the number of enemy DGs in the area working. ( After WAY too much trial and error...ugh. I shamed myself with this one...and it's still pretty brutish ) Anyways, it's just a matter of replicating some stuff out, and creating the debuff half and I'll have an upload available for anyone that wants to see how I did it, and maybe mess around with it. ( It is kinda funny to wa

101 Replies 27,825 Views

Sometimes the types and categories for things are completely ignored, and as such can be unusual ones. I've ran into a few examples, and one somewhere had a comment saying something about type and category are not used in this, however they are still required fields. The ability type quiet means it is a passive ability. There is no buff added, it doesn't need to update, and so forth. Only way you can tell it is working is looking at your character sheet.

9 Replies 2,024 Views

It seems that the game has issues with hooking a unit bp. The mods.lua mentions this: First, you can define one or more .bp files with "Merge=true", that override particular fields for many units. This is how the campaign balance mod works. Second, you can define a function , which is called on each blueprint as it is loaded. This function can then manipulate the blueprint in arbitrary &nbs

36 Replies 8,153 Views

[quote who="Ahiodsohi" reply="9" id="2459307"] Quoting Izuz, reply 8there are a lot of things that are hidden in the lua files. did u know that plenor had 15% cooldown reduction aura ?? that is intense (morpheas discovery). check out the item modding thread, we are trying to balance out all items in the game and we need suggestion/feedback from everyone. I noticed that one as well, but it has a # next to it both times so I figured it was disabled.

13 Replies 8,707 Views

[quote who="nzac" reply="10" id="2458992"]Finished the mod. I go to start a single player game with it on and get stuck in the loading screen, does not crash just never finishes loading. Appears to work fine with the bp files removed do i have to change something in them?[/quote] Can you upload the files somewhere. Be easier to check to see what was modified/what is going wrong P.S.: I won't beable to help til later today...It's 6:30AM, I'm going to

36 Replies 8,153 Views

What files are you changing, and in what way? I was able to make a mod of DroppedItem_unit.bp fine. It has a nice line under Display: UniformScale = 0.10, That I was able to change to: UniformScale = 0.50, and sure enough, the chest of a dropped item was 5 times larger. I tried adding this under the display for HQueen_unit.bp , but this just crashed the g

10 Replies 30,650 Views

[quote who="Ptarth" reply="15" id="2458953"]One last bit, the aura that increases its effects based upon the number of enemies within range is mechanically interesting. However, if the QoT is outnumbered she is either fleeing or soon dead. There isn't a whole lot of value in making a really cool ability that isn't really functional. It would be like the Ironwalkers or Sam-El's Cloak, if you need it you are already losing. It seems to me that something that helps her get an advantage would be

101 Replies 27,825 Views

[quote who="MonkeyMaciek" reply="11" id="2458908"]Thanks for all the replies and warm sentiments. Hopefuly I'll see you guys again if I find myself missing Demigod, or in the forum of the next interesting strategy game that comes along. Wallstop: yeah, I remember that game, it was fun Good luck finding other chatty sorts. Psuedomellon: I wonder if Stardock could be pursuaded to add voice-chat support to Demigod, maybe making it contingent on players having a fast

29 Replies 78,527 Views

[quote who="pacov" reply="4" id="2458901"] WTF? Has this been here all along? Probably. Good find, though. We're finding out all sorts of interesting things about the AI logic as well now that modding is enabled. Its good to be able to dig around in the code. So, the item grants +350 mana as advertised. It also grants a 7% attack speed increase (that no one really knew about - or mentioned). It's SUPPOSED to have a 15% chance to drain&n

13 Replies 8,707 Views

[quote who="morpheas768" reply="13" id="2458920"] Actually I meant it as a speed/armor aura tap. I was thinking, perhaps have it scale according to the number of DGs it is hitting. This would have the interesting effect that the more people you send at QoT at the same time, the higher her armor, and faster she moves/lower your armor, and slower you move. ( Obviously, the exact numbers would have to be somewhat small, and the scaling would have to have diminishing returns. IE: Something l

101 Replies 27,825 Views

[quote who="morpheas768" reply="8" id="2458862"] Sounds like you're really coming along nicely morph, so I hate to kinda pop the bubble but: Doesn't a life steal aura seem out of place for a "Queen of Thorns". What about a combined Armor and Speed tap? Decrease the movement speed and armor of the enemy, and increase it for QoT and minions. Something like "Tangling Vines" and "Hardened Tangling Vines" Just some thoughts anyways:) Entourage is a closed Form

101 Replies 27,825 Views

Sounds like you're really coming along nicely morph, so I hate to kinda pop the bubble but: Doesn't a life steal aura seem out of place for a "Queen of Thorns". What about a combined Armor and Speed tap? Decrease the movement speed and armor of the enemy, and increase it for QoT and minions. Something like "Tangling Vines" and "Hardened Tangling Vines" Just some thoughts anyways:)

101 Replies 27,825 Views

I think what Morph was saying is that really getting people to help you will almost be more of hindrance than help. You may be able to find several people to help you, but one might say double the damage of uproot, the other says half the damage. You need to decide for yourself what is needed in the balancing. When testing, try NOT telling people what changes were made, and then ask them how they feel about the balance of all 10 demis. This is a single-blind test, and should prove som

36 Replies 8,153 Views

I think a lot of it isn't just games/gamers...but simply human nature. Think about how many people you walk past in a grocery store that don't say anything. Anyways, ignoring all of that, the main reason I'm posting is that I would strongly recommend you check out some MMOs. They are really all about interaction. If you want, you can play just as casually in an MMO as something like DG. The 2 MMOs that are out right now that I would recommend the most from what I read about you, is Lo

29 Replies 78,527 Views

Definitely an interesting find! I've noticed some other anomalies as well. EX: The on levelup buff for various characters increases their mana. However, the amount is all over the place. Some they gain more than they earned for the level, others less. This is in the BuffDefBaseStats.lua in lua/common. Regulus for example gains 64 max energy whenever he levels, but he actually receives 105 energy from the "RegulusLevelUpHealthEnergyGain". This makes little difference in game play, but it is st

13 Replies 8,707 Views