[quote who="JohnJames" reply="6" id="2470149"]Sose = 19.99 Ent = 9.95 Dip = 9.95 total = 39.89 trinity = 39.99 (10 cents more) [/quote]But it's the "Trinity"!
Protoplazm
He surrendered?
Remarkable to say the least. The nuances of 1v1 really don't translate well to bigger matchups, usually because you don't have the luxury of a semetrically balanced, or at least a semi-balanced with random maps, with your opposition on the other side to start.
[quote]11. Red button can do amazing things for you if you get the chance to use it. Just make sure your shit aint arround it to die with it. [/quote]And they bitch about lums Phbt
SINS of a SOLAR EMPIRE II: SMURF ALLIANCE; Gathering of Rogues SINS of a SOLAR EMPIRE II : SMURF DYNASTY; Normal 0 <w:SaveIfXMLInvali
Normal 0 false false false EN-US X-NONE X-NONE</w:LidThemeComplexScrip
[quote who="DirtySanchezz" reply="14" id="2414645"] Here's another for those who are members of the online multiplayer community. (I know they suck but I thought them up in all of 2 minutes): Sins of a Solar Empire 2: the Grilling of the Chiken Sins of a Solar Empire 2: Outrageous Fortune Sins of a Solar Empire 2: 2-Faced Diplomacy Sins of a Solar Empire 2: Radioactive Planets Sins of a Solar Empire 2: Archnemesis[/
In Homeworld 2 you could transfer ships to your teamates that had lost their own fleet to keep them in the game. As long as one owned a captial ship (Carrier, Mothership, or Battlecruiser) you were stil in the game. Actually, not only to keep players in the game, but a popular strategy at the begining of games was to transfer your Mothership or Carrier to your teamate in the "slot" or rear position so that they would tech up for faster deployment of detroyers, etc. Another p
[quote who="STARKILLER69" reply="7" id="2360594"] Slackah Chicken - left 4v5 when he was on the 5 team......cause he didn't like setup....he was host......but afk for team picking, but still started game waited 5 min and then quit, just kinda rude [/quote] That was a mini dump situation. As for hosting would'nt leave a game like regardless.
The Z axis is a part of the game isn't it?
Let's Review: 4X Space Genre (w/multiplayer) Homeworld Cataclysm Homeworld 2 SoSE MMORPG & MUD's Legends of Futures Passed (text based (Modified DIKU MUD) Everquest (Broke the Mold) WoW (Cloned the Mold) Morrowind - Oblivion, Etc. FPS Battlefield
Please escalate chose to more than 2 games as he has repeatedly come up with lame excuses at the end of games where is the lone remaining opponent on his team. Like this last game tonight where he was the last of 5, and he claimed, "my mouse is locked up and I can't quit the game". Even though when we get to his homeworld he has an elaborate defensive grid that included a fully maxed sb, a veritable shitload of mines, and maxed hanger bays. It was clear that he was directing
GOBBLE GOBBLE!
Please place chose on the list based on last night's game. Me, Ruthless_tado, and a noob, against chose , BagsX, and another noob eliminated BagsX, and their noob quit, but chose refused to quit even though his HW had been taken out, and all his ref
So, now that it's official, you can prolly say goodbye to Panda. Here comes . Once the Smurf detector is finnaly released into the wild, it has a disclosure setting that allows only friends to know your smurfs. Kind of an implied "smurf amnesty". Speaking of Minbari, maybe *he* is Tyr.
Can we get the beta Smurf Detector V-1.093 up and running soon? You know, the one that lists players names by registered cd key?
You missed your calling. You should have gone as that guy from "V" for Vendetta. [e digicons]XD[/e]
List accounts by CD Key! List accounts by CD Key! List accounts by CD Key! List accounts by CD Key! List accounts by CD Key! List accounts by CD Key!
[quote who="DirtySanchezz" reply="44" id="2421108"] "...However, people would probably have to leave and rejoin in a certain order so that they can get certain starting positions. (Flanks might be the players in slots 1, 5, 6, and 10, the eco guys in the middle might have to be in slots 3 and 8, etc. [/quote] In HW2, the host had the option of assigning starting positions. Maybe the hosting interface could incorporate a drop-down just like the team #
[quote who="JohnJames" reply="41" id="2420467"] Quoting DirtySanchezz, reply 34 Quoting Protoplazm, reply 33I've mentioned this before, but one of the most effective anti-smurf tools I've ever seen was intorduced by the DoD clan in Homeworld2. They had a string that you could run in chat window, including a player name, that would generate a response listing all of the other names associated with that account. It was marvelous. Some of the SF guys or TFL guys can a
I think this thread title echoes the recalcitrant sentiments associated with smurfing. It's not the "pro" players that people new to the online community are hesitant to compete against. First of all, a real "pro" player is someone I would like to think embodies ethical considerations of gaming in general. Those considerations include advocating an "inclusive" attitude for the community as a whole, of which new players are the life blood. But, not withstanding a season
I've mentioned this before, but one of the most effective anti-smurf tools I've ever seen was intorduced by the DoD clan in Homeworld2. They had a string that you could run in chat window, including a player name, that would generate a response listing all of the other names associated with that account. It was marvelous. Some of the SF guys or TFL guys can attest to this, but I wish someone would wrtie one for Sins.
Using vent
Yes, I eventually left after all 5 on our team hunted down Dirty's last Progenator (Took 20 minutes or so to do that), but game continued. Pretty sure there were no colonizers of his out there, and definately no other planets. Really didn't feel like another 45 minutes taking out 2 entrenched ai's. I will sen you the replay Dirty.
They actually are massing to attack your CPu TRON style!