BeaveroniX

BeaveroniX

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With the tower controlled the game crashed @ 21 mins and 36 seconds. (Saw angels for 30 seconds or so before the crash) Without the tower capped at the time, AI decided to have battles over the flag so I couldn't keep my own team from capping it once during the round, the game crashed @ 19 mins and 59 seconds. (Last type of unit to spawn was catapultasuars) Will run more tests when time permits. Error log on second game Failed as

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Well I'll have to break out a stop watch and time it exactly via both methods too see if it is linked to the giants or not. Hopefully I can do that this evening, deadline based work ftl, keeping me at the office too late to test. :(

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Yah I first noticed the same bug when draining an enemy tower with the +evade boots on. I also agree that the evade seems to occur more than 15% of the time, but nothing concrete to prove that, just something to check into.

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Well the game sat at the main menu for 30+ minutes and no crash, hosted a game and it played for the usual 20 mins or so, so whatever it is it requires the game engine. Will try running more tests, but I doubt I'll have any significant changes.

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Yah it must be just the amount of time played same error code, this one while loading a new game after winning one before it crashed. Going to try just leaving the main menu up and running and see if it crashes after X amount of time as well, or if it requires a hosted game. Failed assertion: (_controlfp(0, 0) & 0x00030000) == 0x00020000 File: C:\work\forge\beta\code\src\core\WinMain.cpp Line: 259 Progra

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Well it is not the catapultasaur and unlikely about the trebuchet as I have played at least 5 mins passed when they come in. I've also seen the angels, but it is usually pretty quick after they enter the game. I don't believe I've ever seen the giants thou so that may be a cause. Also after I posted this, I was able to win a game with the rook before the game crashed, and I was proceeding to create a new game when my game locked up. Unfortunately that one cause my wh

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Game consitantly crashes after 20 minutes like clockwork, I've tried using 2 different Nvidia drivers the current ones, and the 177.92 Beta drivers. Edit: Audio Drivers up to date. Can't really think of anything to fix this atm. Crash Report Failed assertion: (_controlfp(0, 0) & 0x00030000) == 0x00020000 File: C:\work\forge\beta\code\src\core\WinMain.cpp Li

16 Replies 11,195 Views