Don't worry about it. In the imortal words of the Predator from the second movie: S*** (read "bad things") happens.
CG47
Anyone thought of building mines on planets?
I thought the is supposed to be released in february 2008. PS: Guess you missed this part "Actualy I never had much hopes the devs would implement these changes anyway (except the ones related to recourcing and asteroids,perhaps ), that's why I posted in the moding Sub-Forum in the first place, to find people interested in making changes like the ones I posted above. Who nows, maybe they'll make a patch for modders, later on." And this one too: "A lot of the
Well, in the first version I stated that normal propulsion would be usable only in a solar system. But after looking a little bit at how the game works, this can be done by tinkering with the size of the grav well of the stars. About version number two, grav well still limits normal hyperspace activity, so warping anywhere they want to is out of the question, you can also build orbital HS Inhibitors that greatly increase the interdiction radius. And why should it take a long time t
As I said before, it wasn't intended as an insult to anyone (even apologised to anyone that thought so in advance), I didn't asume the dev's didn't play other strategy games (in fact I heard that a few who worked on Homeworld Cataclysm are part of it), "You will never make a good space strategy game if you didn't play one before" is a statement, not an assumption. and I know the differences between master of orion and this game, but I used that comparison to emphasize the use of that static
[quote] - Orbital facilities realy need defences, nothing too elaborate, but they realy need to fire something. No, they don't. You should have them better placed to be covered by your defenses / ships -- they aren't there to engage the enemy. Think of it this way: when was the last time a cruise ship, oil platform, or oil tanker carried a 3' cannon? A machine gun? Thats not their job . Military does the weapon toting. [/q
Then add the feature into the game engine to be used later by modder. A year from now computing power won't be a problem, and people will want ot make ships with tracking turrets. But if they don't add this feature now, it won't be posible later. And the reason why to add it now and even spend time changing the ship models: Because it's realistic. And if you're woried by performance issues, play a Homeworld1 skirmish without unit caps, build 8 capital ships, 40 destroyers and 400 fr
First of all, hello, congrats on making a good game, had fun playing the beta. But I have a few questions and sugestions: - I have noticed that no ship has articulated turrets. Is the engine capable of supporting articulated weapons?? I know the reason for not having this is to lower the game requirements, but some of us realy like this feature in a space game. Is it possible to alter the game engine to include articulated weapons (like in homeworld2)??. Don't modify the ships you a