Some main points, then... - The intent appears to be that spamming one ship type early game should not be a viable strategy. Clearly it is a useful approach right now, so some sort of balancing is in order. A ship population limit beyond what's already in place would be a Bad Thing, so that would mean either weakening LRMs in some way, making them harder to produce en masse in early game, or strengthening early game planetary defenses. Some level of spam should still be useful, I wou
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