Humility

Humility

Joined Member # 2929456
56 Posts 551 Replies 20,160 Reputation

Was this for fallen Enctness game? it's should keep you safe for 3 turn from melee or arrow, but not sure about magic damage... 3 turn based on one who use it, not enemies's turn... You better report in support in that game, rather than here...

1 Replies 20,776 Views

It's sort of easy to said if don't like it, then don't watch it or read it, but that kind of silly, you don't know you like it or not like it unless you taste it by exp...then you know what it was like and understand, you could not know you like it or dislike it untill you taste...Once you understand it, it's like of silly to said if you don't like it then don't watch it, it's so useless say of that word, if they don't like it, they would not watch it...rea

18 Replies 56,882 Views

[quote who="Heavenfall" reply="2" id="3294552"]Imho, people are still stuck in the mindset of "build only the best imaginable unit with every buff and the best equipment and all the traits". There is so much room in this game to build weaker units, to take out world resources or (as MarvinKosh said) cannon fodder. Even a few units of spearmen can be deadly to enemy swordsmen and champions (no counter-attack and defense penetration). My point is, if you are only building a couple of

42 Replies 31,615 Views

[quote who="bladewinddraconus" reply="9" id="3294503"] Quoting jutetrea, reply 7 +1 Dodge per level might be a little more balance, imo... The +1 per level stuff is always kind of meh to me, how many champs usually get over lvl 10, how many over lvl 15 and that's during the course of a whole game. Same with troops, I would assume most troops on a successful army get up to lvl 5 or 6 (not quite sure how fast they level). <

84 Replies 262,389 Views

[quote who="Heavenfall" reply="2" id="3294520"]Stop by and drop some feedback one day, modders love the attention! [/quote]LOL, you sure want lot of attention on based of your making mod...:)

4 Replies 7,962 Views

When you making a map, save then try to load map to rework, you see that sometime it's changed to tiny or small or medium (it's should be normal size map, medium, but it's keep changed up and down even land mass is similer same....I wonder what cause this factor? Other thing, I'm not sure when I set some sort of Quest point like Master quest of lost voice, or burning or north waste quest zone, I save then try to load map, everyting is gone, but just plain water m

1 Replies 16,363 Views

any unit that had Ironeer blood, to them cast more cost of mana than any factions. If you cast something buff on unit with ironeer blood from unit that are not ironeer blood who are castying to, then no...it's wouldn't cost more of mana.

1 Replies 5,571 Views

If anything Adventurer should had more than just a free, I think gave them one more free point move so they are not useless, and top end army is better than many hero, unless it's few hero that had very high level but high level meaning you only need to forced on few 2-3, if more than that, it's no good and level would be so slow that you can't get high level, and slow, lot of money to fancy stuff on armor and weapon, and more importian, it's just in the end w

18 Replies 12,103 Views

Personal, I think quest map should be move to Heroic, it's make more sence and logic to me so cost is still same, but wanderlust shouldn't be had a questmap since I dislike wine of armor and ugly sword...it's belong to "heroic" since map quest often make you a heroic, not wanderlust.. Edit: I do mod questmap to make all faction to had those...

5 Replies 9,260 Views