fly to space is much safer than a elevator on this earth since earth keep spining round while moon keep spinning....
Humility
Was this for fallen Enctness game? it's should keep you safe for 3 turn from melee or arrow, but not sure about magic damage... 3 turn based on one who use it, not enemies's turn... You better report in support in that game, rather than here...
It's sort of easy to said if don't like it, then don't watch it or read it, but that kind of silly, you don't know you like it or not like it unless you taste it by exp...then you know what it was like and understand, you could not know you like it or dislike it untill you taste...Once you understand it, it's like of silly to said if you don't like it then don't watch it, it's so useless say of that word, if they don't like it, they would not watch it...rea
Yes, 200 mana is cost lot for me, since I'm more of playing mage, not warrior, on other hand it's might be useful to warrior who don't use lot of mana, though...
they were a flying? all I see they walking rather than flying...
That's would be cool, though....
I see dragon always cast fear in start of battle, but I am not aware any troop had fear lost turn unless I happan to had high speed?
I had a problem as well, if you making a map, those rivers tool can be painful to use, not even delete button can removed river on map even it's not show a river but a land...very annying in map maker...
Oh, I wonder what happan with "lucky" in create faction? I wonder if it's gave 2 to 3 more of dodge?
[quote who="Heavenfall" reply="2" id="3294552"]Imho, people are still stuck in the mindset of "build only the best imaginable unit with every buff and the best equipment and all the traits". There is so much room in this game to build weaker units, to take out world resources or (as MarvinKosh said) cannon fodder. Even a few units of spearmen can be deadly to enemy swordsmen and champions (no counter-attack and defense penetration). My point is, if you are only building a couple of
[quote who="bladewinddraconus" reply="9" id="3294503"] Quoting jutetrea, reply 7 +1 Dodge per level might be a little more balance, imo... The +1 per level stuff is always kind of meh to me, how many champs usually get over lvl 10, how many over lvl 15 and that's during the course of a whole game. Same with troops, I would assume most troops on a successful army get up to lvl 5 or 6 (not quite sure how fast they level). <
Let's said I builded wilding camp to keep enemies off, but I understand they show up 10 season, is there way to stop or turn it off? I don't see raze after builded...it's sort of annying to disband every time they show up, I rather only it's need to be?
Hmmm, are they try to remove Heroic so player can't use it?
[quote who="Heavenfall" reply="2" id="3294520"]Stop by and drop some feedback one day, modders love the attention! [/quote]LOL, you sure want lot of attention on based of your making mod...:)
As far I know Steam don't allow you roll back to older patch or gave you choice of older patch, once you upgraded, you screwed and can't go back older if newer patch is not good to you...
I agree most of you said...death is more useful in battle than a life do...Only thing is death ward is useful, but only fighting againt hard enemies, but most case, it's not used very much..
Sometime if you free him, he teach you but it's not show up for some reason, and sometime you would not get anyway as he turn into demon...it's just a random, not always one path...
When you making a map, save then try to load map to rework, you see that sometime it's changed to tiny or small or medium (it's should be normal size map, medium, but it's keep changed up and down even land mass is similer same....I wonder what cause this factor? Other thing, I'm not sure when I set some sort of Quest point like Master quest of lost voice, or burning or north waste quest zone, I save then try to load map, everyting is gone, but just plain water m
Yes, champion rule the world that you don't need a unit army, when they level so fast that you could get to 35 level in 10 to 20 min... Of coures that was in .912 beta, not sure when..
any unit that had Ironeer blood, to them cast more cost of mana than any factions. If you cast something buff on unit with ironeer blood from unit that are not ironeer blood who are castying to, then no...it's wouldn't cost more of mana.
No, I recalled some of staff do had a weight, though not all of them do...
well, personal, I think all faction should had map quest, I don't know why all other faction can't do quest or not allow to had a quest...
Oh, wait a min, wasn't stuff (or any weapon) do had a weight, you can't use any weapon if heavy on this weight capacity pentiy
If anything Adventurer should had more than just a free, I think gave them one more free point move so they are not useless, and top end army is better than many hero, unless it's few hero that had very high level but high level meaning you only need to forced on few 2-3, if more than that, it's no good and level would be so slow that you can't get high level, and slow, lot of money to fancy stuff on armor and weapon, and more importian, it's just in the end w
Personal, I think quest map should be move to Heroic, it's make more sence and logic to me so cost is still same, but wanderlust shouldn't be had a questmap since I dislike wine of armor and ugly sword...it's belong to "heroic" since map quest often make you a heroic, not wanderlust.. Edit: I do mod questmap to make all faction to had those...