I can't afford those resolutions [e digicons]:P[/e]
Admiral_Kiernyc
Yea, I noticed this from the very beginning as well. It would be an easy quick fix!
Probably the funniest bug ever.
Well they made the bombing explosions smaller, so that helps a bit with planet scale. Obviously this stuff isn't scaled realistically, there has to be a good balance between how big/small things should be between each other. I think the scale is fine the way it is. About the zooming, it's been well discussed that you can't zoom in as much anymore...
That was my favorite skybox! Yeah it seems to be missing [e digicons]:([/e] Skyboxes are easy enough to change in-game so people who's eyes hurt from bright ones aren't doomed. Just click and unclick the "Use Colored Skyboxes" in the Effects menu until you find the one you want.
Its seems to be a bug. Boarding Party ability does not actually apply the "Boarded" Status on ships.
They need to rework the conditions for it to be autocast because the AI just leave it on autocast (I think) , and hence you end up with eternal battles.
I also think it depends on the "nature" of the AI. Some just end up sending Envoys to you on their own volition.
Too be honest I think the Protev in the new intro really is too small. Looks more like an airplane scale than a frigate filled with supplies, troops, diplomats, etc etc needed to set up colonies.
Noticed this as well.
Game could certainly benefit from utilizing more RAM but that is a discussion that has been going on for ages.
[quote]2. +20% tax income from either culture or the Illum (yes very confusing)[/quote] I've noticed this applies on all ships. Ships don't need tax income buffs!?
Generally put, they need to fix a lot of the titan ability sounds because, at least for me a lot result in bleeding ears. Scattershot of the TEC Rebel and Unity Mass of the Loyalist Advent both are pretty painful. Most other titan abilities are loud but not painful loud.
All the corvettes do this. Also, I'm not sure about the TEC corvettes but on the Advent ones it is especially disheartening that the weapons cool down is longer than the time it takes for a second attack run. So the second pass made by Advent corvettes they don't shoot any weapons. They certainly need to change their flight patterns but perhaps lowering weapon cooldown should be considered too.
[quote who="Mr. Haze" reply="4" id="3121643"]I also look forward to seeing Resurrection and Reanimation in action, still not sure if they're bugged or not.[/quote] Yeah, I've been playing a very long Advent Rebels game and have not seen anything that indicates these techs actually work.
Making the new ones smaller is another logical suggestion [e digicons]:thumbsup:[/e] The Radiance is still kind of small even when compared to the originals though.
Yeah that's true too. Good Catch!
Interesting. Apparently this should have been fixed considering this point in the change log: "Added voice-over for no Titan Factory found."
I just have one really small request. Please make the Advent Radiance Battleship larger. It has always been a really tiny capital ship and now compared to the new battleship, it's a pipsqueak. It almost borders on being a large cruiser compared to the behemoth Discord. Here are some comparison above and under shots: [IMG]http://img193.imageshack.us/img193/9979/2012040400002x.jpg[/IMG] [IMG]http://img3.imageshack.us/img3/9917/2012040400001.jpg[/IMG]
[quote who="acare84" reply="10" id="3120741"]No, I don't know. Because I am from Europe, from future... [/quote] Ahhh I had a thought that was the case.
Nice! Thanks for not leaving us hanging too long [e digicons]:thumbsup:[/e]
Thank you! [e digicons]:grin:[/e]
[quote who="Cipherpunk" reply="6" id="3120733"]We all know that it's actually 4/4/2012, yes?[/quote] Lol...nice catch. And they released notes! So it is official huzzah.
Mine's updating too. No change logs/announcements yet. I hope it's not another mistake!!
Ah, thank you for that thread link. EDIT: Lol I even commented on that post...