This is a kind of general problem of voting systems when several opions are eligible. In your example with starbase modules, where there are 4 options, sometimes the vote can be decided by as little as 25% + 1 votes, when all other players spread their votes on the remaining options individually. The most democratic way (means: the majority of votes rules) of doing it would be to eliminate the least wanted option one after one by majority in successive voting turns. If there are x optio
DarkSkay
When I have my military production at 0% (=zero shields) and buy a ship, it is NOT finished the next turn. This isn't logical. If there is at least one shield going to military prodution, the ship comes out of the starport as expected. Don't quite remember if all GalCiv2's (vanilla, DA, TA) show this behaviour, but this can hardly be the way it was supposed to work.
And what is the effect of 50% luck? (25% from ability plus 25% from political party)
Just found the solution. It was indeed a graphics problem. Good old trial and error. I can live with the workaround, since Twilight of the Arnor is around the corner... thanks for your help! What solved my problem: disable both 'enhanced ship rendering' AND 'hardware transform and lighting' Thanks for your help!
@JMiddleton: The machine is brand new, well ventilated and the GPU is not overclocked. UT3, Crysis, Hellgate, CoH, GoW all run seamlessly. Can you recommend me a tool to monitor GFX card temperature? @kryo: I disabled the 'enhanced ship rendering' option and restarted the game. Unfortunately it didn't help. The fastest way to make it crash is to set up a new game, then return to the main menu and do the same again. Normally it does not survive the second try. @CalifDu
I'm having problems running Dark Avatar (english version) on my PC. The game crashes after some turns or game starts. The original GalCiv2 (german version) runs relatively stable after the patches. Using Windows Vista 32bit. Here's the debug.err file: