lol ok. all i was saying was that there should be at least some damage when your ships blow up, giving some incentive for the enemy to stay away. this could be set for when (lets try the most obvious explosion ) your ship blows up, and wouldnt need managing seeing as thats what it does automaticly. i agree with that other reply, that if bumping could damage ships, you would lose a big chunk of your fleet.
Chang739
lol kk, srry i was a bit excited about these ideas last night, im not now, so must have been something i ate
As i said in my last post, a really cool idea would be to allow ship to ship contact,like ramming into the enemy sacraficing your ship to take out the enemy, or at least get close enough to self-Destruct. I know there could be some issues here that would make gameplay really stupid, like if someone just keeps on sending in smaller ships to ram yours. but making it so that there is a damage to size ratio would help. like the bigger the ship, the bigger the boom and if a ship of the same class s
Hi, This is my first post eva, dont even know if i am going to get replies, but it would be good if i did. Anyway, i've been looking at Sins for a while and have finaly decided its awesome. i havnt tried the beta yet, but i will soon. So heres a question, dont blame me if it has already been answered, Are there rogue comets? and if so, can they colide with your ships? Im just thinking that if there are rogue comets or asteroids, they should be interactive, like tey can damage your ships, or you