[quote]Indorikan, you do know that none of that is moddable, right?[/quote] I know that you can't edit it, but I also know that those abilities WILL actually work if you put them on a weapon. For instance the "Missile" ability makes whatever enemy the ship attacks attack the enemy but blow up in battle and deal a lot of damage to it. The vampire ability also works so I'm guessing that all the abilities will function if you put them onto weapons...I'm just starting to t
Indorikan
[quote]I'd like to point out that the .str files are merely cosmetic and contain strings that are displayed on screen. Modding them will not affect how the game actually plays.[/quote] Yeah I realised that just by looking at it, but it contains information of what abilities you can put in on a weapon or a module. I think the Vampire mod actually works concidering the ships actually regain HP after battle after I equipped my ships with a weapon that had the "Vampire" ability. <b
[quote]What I see is: basically you don't have a clue what I'm talking about. Let me explain. What you're proposing is just lots of stuff that will make game more complex. More complex doesn't mean the gaming experience will be better. In fact it will be worse, because in lots of cases computer players (AIs) will not be able to properly USE items you've described. The true secret why this game plays so good is it's so simple the game AIs can handle it, and put up a good fight (at least most of t