2/9/08 i added a new main menu to the game to make it look different. -DSep
DSep
the 0.4.1f version is available for download. sorry for the screw up. -DSep
[B]now i feel like an idiot[/B] but [B]please approve "The Bringers of Light" 0.4.1f[/B]. last release (0.4.1) didn't work because i accidentaly deleted tiny little string saying [B]"*/race*"[/B] what a fool i was not to even do a last minute check before uploading. oh well -DSep
2/7/08 [size="6"]REALLY IMPORTANT!!!!!!!!!! DO NOT DOWNLOAD THE MOD UNTIL THE 0.4.1f VERSION IS RELEASED! There is a serious bug in the raceconfig.xml that is screwing the whole thing up![/size][size="5"] sorry i didn't find this sooner! i should have made sure to test the mod right before releasing this version. Stupid me!! i'll try to have the 0.4.1f version out within the next day or two. once again, sorry.[/size] <b
forget it, i just figured out that it was a problem in my raceconfig.xml. thanx for looking, -DSep
Apparently ever since i created a new main menu for my mod, it crashes when i try starting a game. This is happening even when i remove that menu. here's the debug.err: Debug Message: *********END dxdiag info.********* Debug Message: Entering WinMain Debug Message: ******* Starting Game Shell ******* Debug Message: Preparing to change display settings. Debug Message: Using hardware vertex processing Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SA
i updated 2 of the race portraits [img]http://www.geocities.com/ddevil212000/israel.JPG[/img][img]http://www.geocities.com/ddevil212000/race.JPG[/img]
2/6/08 I just noticed a thread on I-Mod about making race specific tech trees for DA and i might implement into The Bringers of Light eventually, just to spice things up. it'll be kinda cool but it would take a long time since i'd have to make a lot of extra techs to make up for the ones i take away from races. -DSep
[quote]DSep LOL look closer to the pic it`s got sample written across it [/quote] oops! my bad. just happened to be glancing through thread and didn't look very closely at it. watever. good work though. -DSep
if i wait for TA i'd have to start from scratch and my mod would be kinda worhtless but maybe. i'd rather not wait though
at one point i tried setting up an account there but i never got a confermation email so i didn't bother.
some one please respond becasue i'd really love to get back to work on my campaign. thanx, -DSep
[quote]You are welcome! For my main i am using a custom one i designed for my race. It looks good in the game. This one will not be added to a pack as i like its uniqueness [/quote] if you want that one for yourself, you shouldn't have even posted on this thread bec
I started creating a campaign for my mod "The Bringers of Light" and right now i am getting nowhere. i've got a few questions that maybe someone can help me with: 1. I notice that when i make the missions with the normal races, they work but when i try to substitute the normal races with my races, they don't. why is that? 2. When it says something like "Human" or "Drengin" or "Altarian" is it talking about the civ short name or the name tag? 3. when it says [Human] or [Drengin], agai
your ships are pretty cool. i kinda like the huge one.
2/4/08 as of yet it hasn't actually been approved here but maybe tomorrow. as for now, you can download here at my[link="http://www.geocities.com/ddevil212000/downloads"][B]downloads page[/B][/link] for the next release i'll probably focus much less on techs and improvements and instead i'll do much more work on the campaign and the models. thanks for your cooperation, -Dave(DSep)
please clear "The Bringers of Light" 0.4.1 [size="4"]ASAP[/size] thanx, -Dave(DSep)
please clear "The Bringers of Light" 0.4.1 please. thanx, -DSep
2/3/08 [size="6"]Version 0.4.1 has been released![/size]download it here or at my site. it includes many new updates and some finished races. regrettably, no new models are available in this update due to the massive amount of setbacks. no promises but next release will probably include new models. thanx for looking, -DSep
2/2/08 Be alert for version 0.4.1, i have scheduled it to be release within the next few days, i just want to finish the main races that weren't complete for the last release ("The Allies" "The Americans" etc.). Regretably, no new models will be released in this version due to many setbacks. oh well maybe next time. Work on the campaign is starting up again after being stopped for a month. maybe next release will include a mission or two. -DSep
I'm working on the models for my new mod "The Bringers of Light" and i started with 3DS Max but my trial version ran out and i was forced to revert back to Gmax. I was wondering, does anyone know of a way to convert the gmax files to .X files? or does anyone know of a way to import the Gmax files to Blender (which i dont know how to use) so i can export it from there? please help me, i dont want to have spent all of this time in vain. Also, does anyone know of a converter for converting the
that's pretty cool it never happened to me.
i'm thinking of adding WWII planes to the game but to start it off i just made what i felt like and that just happened to be a speeder (no screen and unfinished) and an F-18 (screenshot at the top and also unfinished) but yeah, eventually i would like to add WWII models. Maybe something like that bomber at the bottom of the picture you posted. It's all in the works. Stuff like this is just going to take time, especially since my biggest problem is texturing, otherwise the models would be flo
is this "godlike" event new for TA or is it also in DA? -DSep
feedback on that new model (screenshot above) would be nice.